Inner Sanctuary

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Inner Sanctuary is a Monk skill unlocked at level 11. The Monk casts a rune on the ground that cannot be passed.


Background

Diablo III Active Skill [e]
Inner Sanctuary.jpg
Inner Sanctuary
Used by: Monk
Enabled at: Clvl 11
Skill Description
Creates a protected region on the ground for a few seconds that can not be bypassed by enemies.
Type: Defensive Buff
Resource Use: Costs Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.


Skill Design

When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)

It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.


Skill Rank Table

  • Rank 1: 6 second impassible region.
  • Rank 2: 7 second impassible region.
  • Rank 3: 8 second impassible region. (A)
  • Rank 4: 9 second impassible region. (A)
  • Rank 5: 10 second impassible region. (A)

(A) = Assumed


Synergies


Skill Rune Effects

  • No rune effects for Inner Sanctuary are known.


Development

Probably Inner Sanctuary.

Inner Sanctuary was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.

Skill tiers were removed for the July 2011 Press Event, and Inner Sanctuary became a level 11 skill.


Media

Inner Sanctuary can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References