Difference between revisions of "Cloud of Bats"

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This rune effect surrounds the Witch Doctor with a tornado of bats, dealing 195% weapon damage as Fire to anything that gets too near the Witch Doctor.
 
This rune effect surrounds the Witch Doctor with a tornado of bats, dealing 195% weapon damage as Fire to anything that gets too near the Witch Doctor.
  
This is one of the highest damage versions of Fire Bats, at least to a single target. Note that the Witch Doctor has to ber very close to the target to keep the damage increasing over time, though .
+
This is the highest damage version of Fire Bats, but the increase comes at a cost - The Witch Doctor has to be very close to the target, sacrificing both the safety of range, the accuracy, and the reliability of the other Firebats variations.
  
  

Revision as of 04:33, 12 July 2012

Cloud of Bats is a rune effect in Firebats, a Physical Realm Witch Doctor skill.

This rune effect surrounds the Witch Doctor with a tornado of bats, dealing 195% weapon damage as Fire to anything that gets too near the Witch Doctor.

This is the highest damage version of Fire Bats, but the increase comes at a cost - The Witch Doctor has to be very close to the target, sacrificing both the safety of range, the accuracy, and the reliability of the other Firebats variations.


Skill Rune Effects

See the Firebats rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.

Name Level Description

<skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill> <skill class="WitchDoctor" rune="Cloud of Bats">Firebats</skill>


Media

Screenshots and movies will be added post-release.


Development

Prior to the skill revision in February 2012, this rune effect was enabled by the Albaster Rune, granting the following effect with a level 7 runestone:

IconAlabaster.png
Cloud of Bats

[e]

Call forth a swirl of bats to damage nearby enemies for 358% weapon damage per second as Fire.