Difference between revisions of "On Hit Modifiers"

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(Monk Skill Modifiers)
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! Spirit on Hit (Not implemented, yet)
 
! Spirit on Hit (Not implemented, yet)
 
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| [[Fist of Thunder]]
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| 100%/100%/75%
 
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| [[Fist of Thunder]] with Thunder Clap
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| 75% on all 3 hits
 
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==Wizard Skill Modifiers==
 
==Wizard Skill Modifiers==

Revision as of 15:54, 19 June 2012

Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to static value "on Hits". For this reason, the static values are charted out to help you decided how best to refresh your life or mana. The chart below shows the scaling percentage.

The existing "on Hits" are:

  • Bleed (%)
  • Blind (%)
  • Chill (%)
  • Fear (%)
  • Freeze (%)
  • Immobilize (%)
  • Knockback (%)
  • Life (static)
  • Mana (static)
  • Slow (%)
  • Stun (%)


Barbarian Skill Modifiers

Skill Life on Hit Rage on Hit (Not implemented, yet)
Bash
Cleave
Frenzy
Hammer of the Ancients
Rend
Seismic Slam
Whirlwind
Leap
Ancient Spear
Revenge
Furious Charge
Overpower
Weapon Throw

Demon Hunter Skill Modifiers

Skill Life on Hit Hate/Discipline on Hit (Not implemented, yet)


Monk Skill Modifiers

Skill Life on Hit Spirit on Hit (Not implemented, yet)
Fist of Thunder 100%/100%/75%
Fist of Thunder with Thunder Clap 75% on all 3 hits

Wizard Skill Modifiers

Skill Life on Hit Mana on Hit


Witch Doctor Skill Modifiers

Skill Life on Hit  ??? on Hit (Not implemented, yet)