Difference between revisions of "Absorption"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Created page with "left '''Energy Armor''' is a Utility Wizard skill unlocked at Level 22. This is an Armor spell. Only one Armor spell can be acti...")
 
 
Line 1: Line 1:
[[File:IconEnergyArmor.png|left]]
+
Absorption is a rune effect in [Energy Armor]], a Utility [[Wizard skill]].
'''[[Energy Armor]]''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 22. This is an [[Armor spell]]. Only one Armor spell can be active at a time.
+
* This is an [[Armor spell]]. Only one Armor spell can be active at a time.
  
A [[Golden Rune]] placed in it will alter the skill in the following way.
+
This rune effect helps with Arcane Power regeneration, by grating a chance to gain 4 points whenever the Wizard is hit by a ranged or melee attack.
 +
 
 +
 
 +
==Skill Rune Effects==
 +
Refer to the [[Energy Armor rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
 +
 +
{{skill description header}}
 +
<skill subcat="Armor spell" class="Wizard">Energy Armor</skill>
 +
<skill class="Wizard" rune="Absorption">Energy Armor</skill>
 +
 
 +
 
 +
 
 +
==Media==
 +
 
 +
Screenshots and movies will be added post-release.
 +
 
 +
 
 +
==Development==
 +
 
 +
Prior to the skill revision in February 2012, this rune effect was enabled by the [[Golden Rune]], granting the following effect with a level 7 runestone:
 
{{Wizard_Skillrune_Absorption}}
 
{{Wizard_Skillrune_Absorption}}
 +
 +
 +
{{Skill navbox Diablo III|Wizard|conjuration}}
 +
  
 
[[category:Wizard skills]]
 
[[category:Wizard skills]]
 +
[[category:Wizard rune effects ]]
 
[[category:runes]]
 
[[category:runes]]

Latest revision as of 02:33, 10 June 2012

Absorption is a rune effect in [Energy Armor]], a Utility Wizard skill.

  • This is an Armor spell. Only one Armor spell can be active at a time.

This rune effect helps with Arcane Power regeneration, by grating a chance to gain 4 points whenever the Wizard is hit by a ranged or melee attack.


Skill Rune Effects[edit | edit source]

Refer to the Energy Armor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill subcat="Armor spell" class="Wizard">Energy Armor</skill> <skill class="Wizard" rune="Absorption">Energy Armor</skill>


Media[edit | edit source]

Screenshots and movies will be added post-release.


Development[edit | edit source]

Prior to the skill revision in February 2012, this rune effect was enabled by the Golden Rune, granting the following effect with a level 7 runestone:

IconGolden.png
Absorption

[e]

Gain 7 Arcane Power whenever you are hit by an ranged or melee attack.