Difference between revisions of "Paranoia"

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(Created page with "left '''Mass Confusion''' is a Spirit Realm Witch Doctor skill unlocked at level 24. A Crimson Rune placed in it will alter t...")
 
 
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[[File:IconMassConfusion.png|left]]
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Paranoia is a rune effect in [[Mass Confusion]], a Spirit Realm [[Witch Doctor skill]].
'''[[Mass Confusion]]''' is a Spirit Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 24.
 
  
A [[Crimson Rune]] placed in it will alter the skill in the following way.
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This rune effect functions as a damage buff, causing any enemy in the area of the Mass Confusion to take 20% additional damage for the duration of the effect. 
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This effect turns the skill into a double bonus, as all the monsters in the area are tagged with the bonus damage, whether they are confused or not. Since Confused enemies are much easier to hit and kill, this is a way for the Witch Doctor to make enemies stand still, not fight back, and take extra damage for a whopping 12 seconds, which is vastly longer than any other stun or confuse effects in the game.
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==Skill Rune Effects==
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Refer to the [[Mass Confusion rune effects]] article for a thorough description of the five rune effects in this skill, including screenshots, videos, and strategy tips.
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{{skill description header}}
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<skill subcat="Spirit spell" class="WitchDoctor">Mass Confusion</skill>
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<skill class="WitchDoctor" rune="Paranoia">Mass Confusion</skill>
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==Media==
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Screenshots and movies will be added post-release.
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==Development==
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Prior to the skill revision in February 2012, this rune effect was enabled by the [[Golden Rune]], granting the following effect with a level 7 runestone:
 
{{Witch Doctor_Skillrune_Paranoia}}
 
{{Witch Doctor_Skillrune_Paranoia}}
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[[category:Witch Doctor skills]]
 
[[category:Witch Doctor skills]]
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[[category:Witch Doctor rune effects]]
 
[[category:runes]]
 
[[category:runes]]
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{{Skill navbox Diablo III|WD|terror}}

Latest revision as of 00:39, 7 June 2012

Paranoia is a rune effect in Mass Confusion, a Spirit Realm Witch Doctor skill.

This rune effect functions as a damage buff, causing any enemy in the area of the Mass Confusion to take 20% additional damage for the duration of the effect.

This effect turns the skill into a double bonus, as all the monsters in the area are tagged with the bonus damage, whether they are confused or not. Since Confused enemies are much easier to hit and kill, this is a way for the Witch Doctor to make enemies stand still, not fight back, and take extra damage for a whopping 12 seconds, which is vastly longer than any other stun or confuse effects in the game.


Skill Rune Effects[edit | edit source]

Refer to the Mass Confusion rune effects article for a thorough description of the five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description

<skill subcat="Spirit spell" class="WitchDoctor">Mass Confusion</skill> <skill class="WitchDoctor" rune="Paranoia">Mass Confusion</skill>


Media[edit | edit source]

Screenshots and movies will be added post-release.


Development[edit | edit source]

Prior to the skill revision in February 2012, this rune effect was enabled by the Golden Rune, granting the following effect with a level 7 runestone:

IconCrimson.png
Paranoia

[e]

All enemies in the area take 80% additional damage.