Difference between revisions of "Dire Bats"

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(Created page with "left '''Firebats''' is a Physical Realm Witch Doctor skill unlocked at level 9. A Crimson Rune placed in it will alter the skill ...")
 
 
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[[File:IconFirebats.png|left]]
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x is a rune effect in [[Firebats]], a Physical Realm [[Witch Doctor skill]].
'''[[Firebats]]''' is a Physical Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 9.
 
  
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This rune effect summons fewer bats, but the ones that appear are much larger, deal more damage, and travel further from the Witch Doctor.
  
A [[Crimson Rune]] placed in it will alter the skill in the following way.
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The drawback for those improvements is a much slower firing rate. With this skill the Witch Doctor basically sends out one huge bat every second or so, almost like a slow, flapping projectile, rather than filling the air with a non-stop stream of smaller bats.  This skill does very impressive damage, but the mana cost is high, and as the bat moves with some erratic left and right jigs, it can miss enemies near the extend of its range.
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==Skill Rune Effects==
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See the [[Firebats rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.
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{{skill description header}}
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<skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill>
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<skill class="WitchDoctor" rune="Dire Bats">Firebats</skill>
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==Media==
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Screenshots and movies will be added post-release.
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==Development==
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Prior to the skill revision in February 2012, this rune effect was enabled by the [[Crimson Rune]], granting the following effect with a level 7 runestone:
 
{{Witch Doctor_Skillrune_Dire Bats}}
 
{{Witch Doctor_Skillrune_Dire Bats}}
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[[category:Witch Doctor skills]]
 
[[category:Witch Doctor skills]]
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[[category:Witch Doctor rune effects]]
 
[[category:runes]]
 
[[category:runes]]
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{{Skill navbox Diablo III|WD|secondary}}

Latest revision as of 06:39, 6 June 2012

x is a rune effect in Firebats, a Physical Realm Witch Doctor skill.

This rune effect summons fewer bats, but the ones that appear are much larger, deal more damage, and travel further from the Witch Doctor.

The drawback for those improvements is a much slower firing rate. With this skill the Witch Doctor basically sends out one huge bat every second or so, almost like a slow, flapping projectile, rather than filling the air with a non-stop stream of smaller bats. This skill does very impressive damage, but the mana cost is high, and as the bat moves with some erratic left and right jigs, it can miss enemies near the extend of its range.


Skill Rune Effects[edit | edit source]

See the Firebats rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.

Name Level Description

<skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill> <skill class="WitchDoctor" rune="Dire Bats">Firebats</skill>


Media[edit | edit source]

Screenshots and movies will be added post-release.


Development[edit | edit source]

Prior to the skill revision in February 2012, this rune effect was enabled by the Crimson Rune, granting the following effect with a level 7 runestone:

IconCrimson.png
Dire Bats

[e]

Summon fewer but larger bats that travel up to 40 yards and hit for 325% weapon damage per second as Fire.