Difference between revisions of "Demon Hunter passives"

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This list is tentative and based on the beta build. Expect further refinements in the final game.
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
  
{{Passive skills header}}
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{{Skill description header}}
{{Demon Hunter Passive Tactical Advantage}}
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<skill class="DemonHunter">Tactical Advantage</skill>
{{Demon Hunter Passive Thrill of the Hunt}}
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<skill class="DemonHunter">Thrill of the Hunt</skill>
{{Demon Hunter Passive Vengeance}}
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<skill class="DemonHunter">Vengeance</skill>
{{Demon Hunter Passive Steady Aim}}
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<skill class="DemonHunter">Steady Aim</skill>
{{Demon Hunter Passive Cull the Weak}}
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<skill class="DemonHunter">Cull the Weak</skill>
{{Demon Hunter Passive Night Stalker}}
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<skill class="DemonHunter">Night Stalker</skill>
{{Demon Hunter Passive Brooding}}
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<skill class="DemonHunter">Brooding</skill>
{{Demon Hunter Passive Hot Pursuit}}
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<skill class="DemonHunter">Hot Pursuit</skill>
{{Demon Hunter Passive Archery}}
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<skill class="DemonHunter">Archery</skill>
{{Demon Hunter Passive Numbing Traps}}
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<skill class="DemonHunter">Numbing Traps</skill>
{{Demon Hunter Passive Perfectionist}}
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<skill class="DemonHunter">Perfectionist</skill>
{{Demon Hunter Passive Custom Engineering}}
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<skill class="DemonHunter">Custom Engineering</skill>
{{Demon Hunter Passive Grenadier}}
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<skill class="DemonHunter">Grenadier</skill>
{{Demon Hunter Passive Sharpshooter}}
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<skill class="DemonHunter">Sharpshooter</skill>
{{Demon Hunter Passive Ballistics}}
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<skill class="DemonHunter">Ballistics</skill>
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Not all passive skills have stayed in the game. Many were removed during the [[Beta test]].
 
Not all passive skills have stayed in the game. Many were removed during the [[Beta test]].
 
* See the list of [[:Category:Passive skill archive|removed passives]].
 
* See the list of [[:Category:Passive skill archive|removed passives]].
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Revision as of 19:19, 14 May 2012

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Demon Hunter Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.

Name Level Description

<skill class="DemonHunter">Tactical Advantage</skill> <skill class="DemonHunter">Thrill of the Hunt</skill> <skill class="DemonHunter">Vengeance</skill> <skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Cull the Weak</skill> <skill class="DemonHunter">Night Stalker</skill> <skill class="DemonHunter">Brooding</skill> <skill class="DemonHunter">Hot Pursuit</skill> <skill class="DemonHunter">Archery</skill> <skill class="DemonHunter">Numbing Traps</skill> <skill class="DemonHunter">Perfectionist</skill> <skill class="DemonHunter">Custom Engineering</skill> <skill class="DemonHunter">Grenadier</skill> <skill class="DemonHunter">Sharpshooter</skill> <skill class="DemonHunter">Ballistics</skill>


Development

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


References