Difference between revisions of "Monk passives"

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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
 
Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
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{{Passive skills header}}
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{{Skill description header}}
{{Monk Passive Resolve}}
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<skill class="Monk">Fleet Footed</skill>
{{Monk Passive The Guardian's Path}}
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<skill class="Monk">Resolve</skill>
{{Monk Passive Fleet Footed}}
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<skill class="Monk">Exalted Soul</skill>
{{Monk Passive Transcendence}}
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<skill class="Monk">Transcendence</skill>
{{Monk Passive Chant of Resonance}}
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<skill class="Monk">Chant of Resonance</skill>
{{Monk Passive Seize the Initiative}}
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<skill class="Monk">Seize the Initiative</skill>
{{Monk Passive Exalted Soul}}
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<skill class="Monk">The Guardian's Path</skill>
{{Monk Passive Sixth Sense}}
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<skill class="Monk">Sixth Sense</skill>
{{Monk Passive Pacifism}}
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<skill class="Monk">Pacifism</skill>
{{Monk Passive Near Death Experience}}
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<skill class="Monk">Beacon of Ytar</skill>
{{Monk Passive Guiding Light}}
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<skill class="Monk">Guiding Light</skill>
{{Monk Passive One With Everything}}
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<skill class="Monk">One With Everything</skill>
{{Monk Passive Combination Strike}}
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<skill class="Monk">Combination Strike</skill>
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<skill class="Monk">Near Death Experience</skill>
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==Development==
 
==Development==
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The list of Monk passives shown at the press event is likely still in development and may change before game release.  
 
The list of Monk passives shown at the press event is likely still in development and may change before game release.  
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Revision as of 04:34, 14 May 2012

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Monk Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Name Level Description

<skill class="Monk">Fleet Footed</skill> <skill class="Monk">Resolve</skill> <skill class="Monk">Exalted Soul</skill> <skill class="Monk">Transcendence</skill> <skill class="Monk">Chant of Resonance</skill> <skill class="Monk">Seize the Initiative</skill> <skill class="Monk">The Guardian's Path</skill> <skill class="Monk">Sixth Sense</skill> <skill class="Monk">Pacifism</skill> <skill class="Monk">Beacon of Ytar</skill> <skill class="Monk">Guiding Light</skill> <skill class="Monk">One With Everything</skill> <skill class="Monk">Combination Strike</skill> <skill class="Monk">Near Death Experience</skill>


Development

  • See the Monk skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Monk passives shown at the press event is likely still in development and may change before game release.


References