Difference between revisions of "Wall of Zombies"

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[[File:IconWallZombies.png|left]]
 
[[File:IconWallZombies.png|left]]
'''Wall of Zombies''' is a Physical Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 27. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
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[[File:Wd-zombie-wall3.jpg|thumb|250px|Wall of Zombies in action.]]
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'''Wall of Zombies''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
  
This is a [[signature skill]] of the Witch Doctor.
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<br><br><br>__TOC__
 
 
<br><br>__TOC__
 
 
==Background==
 
==Background==
[[File:Wd-zombie-wall3.jpg|thumb|200px|right|Wall of Zombies in action]]
 
 
The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him.
 
The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him.
  
  
==Skillrune Effects==
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==Skill Rune Effects==
The following is a very quick list. See the [[Wall of Zombies rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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The following is a very quick summary. See the [[Wall of Zombies rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
 
<skill class="WitchDoctor">Wall of Zombies</skill>
 
<skill class="WitchDoctor">Wall of Zombies</skill>
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This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.
 
This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.
  
As there is no player [[collision]] at all in Diablo III, this skill does not block[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/] the Witch Doctor or other players or their miniosn or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players.
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As there is no player [[collision]] at all in Diablo III, this skill does not block<ref>[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/ Blue on Zombie Walls and Mana] — IncGamers 14th June 2011</ref> the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players.
  
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
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The following [[Witch Doctor passives]] provide a benefit to Wall of Zombies:
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{{Passive skills header}}
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{{Witch Doctor Passive Pierce the Veil}}
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{{Witch Doctor Passive Fetish Sycophants}}
  
  
 
==Development==
 
==Development==
'''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]], before skill trees were removed for the game. It was a Tier 5 skill until skill tiers were removed for the [[July 2011 Press Event]], and Wall of Zombies became a level 27 skill.
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'''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]]. When skill trees were removed for the game, it became a Tier 5 skill.
  
<center>
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===Beta===
{|
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Wall of Zombies became a level 27 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Wall of Zombies was classified as a Decay skill and moved to level 28. After being [[nerf]]ed a tiny bit for [[Beta Patch 14]], it had its mana cost increased for [[Beta Patch 15]].
| [[File:Zombie-tower1.jpg|thumb|150px|The tower falls.]]
 
| [[File:Zombie-tower2.jpg|thumb|240px|A second tower takes form.]]
 
|}
 
</center>
 
  
 +
Wall of Zombies has, throughout development, been too high-level to play, so there are no gameplay reports describing it.
  
 
===Previous Versions===
 
===Previous Versions===
 
See the [[Witch Doctor skill archive]] for more details on previous versions of Wall of Zombies and other Witch Doctor skills.
 
See the [[Witch Doctor skill archive]] for more details on previous versions of Wall of Zombies and other Witch Doctor skills.
 
  
  
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==Media==
 
==Media==
 
Wall of Zombies can be seen in action on video here:
 
Wall of Zombies can be seen in action on video here:
* [[Gameplay: July 2011]] (runed for [[Zombie Tower]])
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* [[Gameplay: July 2011]] (runed for [[Pile On]])
  
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
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<!--
 
==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
-->
 
 
==References==
 
==References==
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<span style="font-size: 10px;"><references/></span>
 
* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]
 
* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] IncGamers 1st Aug 2011
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
  
  

Revision as of 05:18, 27 March 2012

IconWallZombies.png
Wall of Zombies in action.

Wall of Zombies is a Decay Witch Doctor skill unlocked at level 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.




Background

The Witch Doctor calls upon the undead to prevent the enemy from reaching him.


Skill Rune Effects

The following is a very quick summary. See the Wall of Zombies rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="WitchDoctor">Wall of Zombies</skill>


Skill Design

Zombie wall killing Skeletons.

This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.

As there is no player collision at all in Diablo III, this skill does not block[1] the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for griefing, but seems a little lacking in realism, to many players.


Synergies

The following Witch Doctor passives provide a benefit to Wall of Zombies:

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 27 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See:
Physical Realm spells
30 {{{desc}}}


Development

Wall of Zombies was first introduced in the WWI 2008 gameplay video when Diablo III premiered. Back then, it was in the Voodoo Skill Tree, then moved to the Zombie Skill Tree. When skill trees were removed for the game, it became a Tier 5 skill.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Wall of Zombies became a level 27 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Wall of Zombies was classified as a Decay skill and moved to level 28. After being nerfed a tiny bit for Beta Patch 14, it had its mana cost increased for Beta Patch 15.

Wall of Zombies has, throughout development, been too high-level to play, so there are no gameplay reports describing it.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Wall of Zombies and other Witch Doctor skills.


Media

Wall of Zombies can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References

  1. Blue on Zombie Walls and Mana — IncGamers 14th June 2011