Difference between revisions of "Locust Swarm"
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The following is a very quick list. See the [[Locust Swarm rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | The following is a very quick list. See the [[Locust Swarm rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | ||
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Revision as of 09:30, 16 March 2012
Locust Swarm is a Physical Realm Witch Doctor skill unlocked at level 19, which sends forth a torrent of locusts which swarm over and devour anything they meet. The Locusts can chain from target to target, potentially consuming or damaging numerous targets in close proximity.
Contents
[hide]Background
The Witch Doctor sends a locust swarm to literally devour the flesh of his enemies.
Skillrune Effects
The following is a very quick list. See the Locust Swarm rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="WitchDoctor">Locust Swarm</skill>
Skill Design
A really nice skill against packs of monsters, working like a disease that affects one monster and then the rest of the group. It can spread quite fast, so casting this spell just once is enough, and by the time it is done, you would have used a few other skills. Enemies who are killed by Locust Swarm leave behind a skeleton, a most pleasant visual effect.
Locust Swarm Video
A video of Locus Swarm in use can be seen below, courtesy of the DiabloInc You Tube channel.
Synergies
- No synergies with any of the passive skills are yet known.
Development
Locust Swarm premiered with Diablo III in the WWI 2008 gameplay video as a Tier II skill in the Plague Skill Tree (later renamed the Zombie Skill Tree). The first version of this skill could be cast on Mongrels, enhancing them with poison damage.
By BlizzCon 2009, Locust Swarm had been moved to Tier III in the Voodoo Skill Tree and could no longer be cast on Mongrels (renamed to Zombie Dogs). Flux discussed its utility:[1]
The skill isn’t that damaging, but the way the locusts can spread from target to target makes it fairly amusing to use in large crowds. This one might have long term viability, even if the damage is negligible in the end game, simply as a sort of poisonous AoE attack.
At BlizzCon 2010, Locust Swarm was still in the game (moved down to Tier 4), but wasn't one of the Witch Doctor's starting skills. Skill tiers were removed for the July 2011 Press Event, and Locust Swarm became a level 19 skill.
Previous Versions
See the Witch Doctor skill archive for more details on previous versions of Locust Swarm and other Witch Doctor skills.
Media
Locust Swarm can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Witch Doctor Active Skills -- Diablo III 13th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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