Difference between revisions of "Crippling Wave"

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==Skill Effects==
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==Skill Rune Effects==
 
The following is a very quick list. See the [[Crippling Wave rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick list. See the [[Crippling Wave rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
  
{{Active skills header}}
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<skill class="Monk">Crippling Wave</skill>
{{Monk Skill Crippling Wave}}
 
{{Monk Skillrune Breaking Wave}}
 
{{Monk Skillrune Mangle}}
 
{{Monk Skillrune Rising Tide}}
 
{{Monk Skillrune Tsunami}}
 
{{Monk Skillrune Concussion}}
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
  
  

Revision as of 17:55, 14 March 2012

IconCripplingWave.png

Crippling Wave is a Spirit Generating Monk skill unlocked at Level 8. The Monk debuffs his enemies by reducing their damage and speed.

This is one of the Monk's Combo skills. Combo skills generate Spirit.



Background

Crippling Wave in action

As Monks are relatively frail without heavy armour or shields, they have developed techniques to hit enemies where it hurts the most, slowing them down, and making their attacks less successful.


Skill Rune Effects

The following is a very quick list. See the Crippling Wave rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="Monk">Crippling Wave</skill>


Crippling Wave Video

A video of Crippling Wave can be seen below, courtesy of the Diablo.IncGamers.com You Tube channel.


Skill Design

Crippling wave in action.

An interesting sort of combo attack, since it's about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my BlizzCon play time). Like Inner Sanctuary, this one was never needed at BlizzCon. There's no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.

This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.

Combo skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.


Synergies


Development

Crippling Wave was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[1]

This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.

Skill tiers were removed for the July 2011 Press Event, and Crippling Wave became a level 8 skill.


Previous Versions

See the Monk skill archive for more details on previous versions of Crippling Wave and other Monk skills.


Media

Crippling Wave can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References