Difference between revisions of "Disintegrate"

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[[File:IconDisintegrate.png|left]]
 
[[File:IconDisintegrate.png|left]]
[[File:Wiz-disintegrate1.jpg|thumb|400px|right|Disintegrate in action.]]
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[[File:Wiz-disintegrate1.jpg|thumb|350px|right|Disintegrate in action.]]
'''Disintegrate''' is a Secondary [[Wizard skill]] unlocked at [[clvl|Level]] 8, doing damage to opponents in an [[AoE]] line.  
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'''Disintegrate''' is a Secondary [[Wizard skill]] unlocked at [[clvl|Level]] 21, firing a laser beam of Arcane damage that moves instantly from the Wizard's hand to the edge of the screen. Its piercing ability and unrivaled speed are slightly offset by the fact that the Wizard is stuck in place while casting it.
  
The skill works like a laser beam, firing a straight line of Arcane damage that moves instantly from the Wizard's hand to the edge of the screen. This makes the spell reach the enemies faster than any other spell in the game, and its ability to pass through as many targets as are in the way gives it impressive piercing ability.
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* An earlier version of this skill had a much more complicated operation. For details, see: [[Disintegrate (July 2011)#Skill Design|old Disintegrate]].
 
 
The drawbacks are fairly low damage, especially to targets behind the front row, and the fact that the Wizard is stuck in place while casting it.
 
  
 
<br>__TOC__
 
<br>__TOC__
 
==Background==
 
==Background==
A [[Wizard]] can call forth a torrent of Arcane energies to make matter simply vanish.
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A [[Wizard]] can call forth a death ray of Arcane energies to make matter simply vanish.
  
  
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===Range and Speed===
 
===Range and Speed===
 
 
[[File:Disintegrate-max-range1.jpg|thumb|400px|Disintegrate max range.]]
 
[[File:Disintegrate-max-range1.jpg|thumb|400px|Disintegrate max range.]]
 
Disintegrate seems like an infinite weapon at first glance, but it is limited in range and speed, as players come to realize after experimenting with it a bit. The range goes to and past the edge of the visible screen in most instances, but it does not quite reach the diagonal corners.
 
Disintegrate seems like an infinite weapon at first glance, but it is limited in range and speed, as players come to realize after experimenting with it a bit. The range goes to and past the edge of the visible screen in most instances, but it does not quite reach the diagonal corners.
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==Disintegrate Video==
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===Video===
 
A video of Disintegrate can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
 
A video of Disintegrate can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
  
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==Synergies==
 
==Synergies==
Disintegrate benefits from the following [[Wizard passives]]:
+
Disintegrate benefits from the following [[Wizard passives]]: None added yet.
{{Passive skills header}}
 
{{Wizard Passive Temporal Flux}}
 
{{Wizard Passive Glass Cannon}}
 
{{Wizard Passive Arcane Dynamo}}
 
 
 
 
 
==Development History==
 
 
 
Disintegrate worked much differently during early development. The notes below are archived for historical purposes.
 
  
  
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<blockquote>''Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place while using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground.  The damage per second wasn’t huge, but it added up and was very easy to hit with.</blockquote>
 
<blockquote>''Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place while using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground.  The damage per second wasn’t huge, but it added up and was very easy to hit with.</blockquote>
  
Skill tiers were removed for the [[July 2011 Press Event]], and Disintegrate became a level 12 skill. It was moved up to level 8 during the [[beta]], and when the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Disintegrate was classified as a Secondary skill and bumped all the way up to level 20.
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===Beta===
 
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Disintegrate became a level 12 skill. [[Flux]] discussed using it:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two]
 
 
===Double Damage Upon Target Lock===
 
[[File:Disintegrate-tutorial.jpg|thumb|350px|Disintegrate [[critical hit]] tutorial.]]
 
As pointed out by Madmaxio and Arkadier in a forum thread<ref>[http://diablo.incgamers.com/forums/showthread.php?p=7719882#post7719882 Diii.net forum thread] -- IncGamers 4th Nov 2010</ref>, Disintegrate kicks into a higher level of damage once it's been locked onto the same target for more than about half a second. This is usually indicated by the red beam turning purple, but in some sequences the double damage kicks in without the beam changing color at all. It's unclear if this is a graphical bug, or if there are two mechanisms to deal double damage with Disintegrate: critical hit AND longer time locked onto target.
 
 
 
A few hits have been seen that seem to jump to quadruple damage, which might be a rare bonus from a lengthy lock on as well as a critical hit. This is still a subject of much debate, as contradictory evidence can be found in screenshot sequences taken from gameplay movies. See [http://diablo.incgamers.com/forums/showthread.php?p=7719882 the Wizard forum thread] on Diii.net for more details and images. Even more images and discussion can be found in [http://diablo.incgamers.com/forums/showthread.php?t=784331 this thread].
 
 
 
That Disintegrate deals extra (double?) damage when it's locked has not yet been listed in the skill's in-game description, but it is an original feature of the skill, discussed by the developers since their earliest comments on the skill.<ref>[http://news.bigdownload.com/2008/10/10/diablo-3-class-panel-notes/ Blizzcon 2008 Panel Notes] -- Big Download, October 10, 2008</ref>
 
 
 
<blue>The next spell, Disintegrate, was described as the ultimate face melting skill, and introduces a new mechanic. When you use Disintegrate, you will begin to emit a jet of searing red heat for as long as you hold down the mouse button. By sweeping the mouse around, you'll change the direction of the beam. The longer the beam holds on a specific enemy, the more damage it will do to that enemy.</blue>
 
  
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<blockquote>''As fast as the spell moves, it can feel slow to target, at least compared to Electrocute, since the beam only goes right where you point it. Electrocute jumps between targets, so if you click a spot in the middle of a pack, it will hit everything in an instant, without you even moving the mouse. Disintegrate doesn’t do that, so you have to move the cursor to move the beam, and that can feel ponderous. Your character pivots in place, and while you can rotate pretty quickly, it’s slow enough to feel slightly realistic, like you’re actually turning and moving, not just flipping instantly from left to right.</blockquote>
  
==Spell Colour Feedback==
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With the [[Beta Patch 8]] of December 2011, Disintegrate was dropped to level 8. When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Disintegrate was classified as a Secondary skill and bumped all the way up to level 20. With March's [[Beta Patch 14]], it was moved to level 21 and its damage slightly reduced.
[[File:Disintegrate-purple.gif|thumb|300px|Disintegrate, recolored Arcane style.]]
 
Not as bad as the [[art controversy]], but some fans complained Disintegrate looks too much like a fire spell. [[Bashiok]] replied to this feedback by saying:<ref>[http://www.diii.net/blog/comments/bashiok-on-arcane-spell-colors/ Bashiok Forum post] -- IncGamers 8th July 2009</ref>
 
 
 
<blue>It doesn’t actually feel anything like fire in-game. The screenshots don't really give a good impression of the way it looks and acts. In a screenshot you may think… well it has a lot of colors of fire, but in motion you just don’t get that impression. It comes across as a red-dominated skill. And the sound of the ability actually plays a huge part in how it feels, and it feels like a very focused and powerful energy beam.</blue>
 
 
 
  
 
===Previous Versions===
 
===Previous Versions===
 
See the [[Wizard skill archive]] for more details on previous versions of Disintegrate and other Wizard skills.<br>   
 
See the [[Wizard skill archive]] for more details on previous versions of Disintegrate and other Wizard skills.<br>   
Or see [[Disintegrate (BlizzCon 2008)]] for the original version of this skill.
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Or see [[Disintegrate (BlizzCon 2008)]] for the original version of this skill.<br>
 
+
Or see [[Disintegrate (July 2011)]] for another version of this skill.
  
  
 
==Trivia==
 
==Trivia==
 
With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The  Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.
 
With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The  Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.
 
  
  
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Image:Disintegrate.jpg|Disintegrate used on a [[Skeleton]].
 
Image:Disintegrate.jpg|Disintegrate used on a [[Skeleton]].
 
Image:Wiz-disintegrate3.jpg|Concept art.
 
Image:Wiz-disintegrate3.jpg|Concept art.
File:Disintegrate-tutorial.jpg|Sequence of Disintegrate in the Arena.
 
File:Disintegrate-tutorial2.jpg|Sequence of Disintegrate in the Arena.
 
File:Disintegrate-tutorial3.jpg|Sequence of Disintegrate in the Arena.
 
 
</gallery>
 
</gallery>
 
[[Image:Wiz-disintegrate3.jpg|center|thumb|600px|Disintegrate in character artwork by Blizzard artist [[Josh Tallman]].]]
 
[[Image:Wiz-disintegrate3.jpg|center|thumb|600px|Disintegrate in character artwork by Blizzard artist [[Josh Tallman]].]]
  
  
<!--
 
==Related Articles==
 
-->
 
 
==References==
 
==References==
 
<span style="font-size: 10px;"><references/></span>
 
<span style="font-size: 10px;"><references/></span>
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011
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* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] -- IncGamers 5th Oct 2011
 +
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III Site
  
  

Revision as of 02:19, 12 March 2012

IconDisintegrate.png
Disintegrate in action.

Disintegrate is a Secondary Wizard skill unlocked at Level 21, firing a laser beam of Arcane damage that moves instantly from the Wizard's hand to the edge of the screen. Its piercing ability and unrivaled speed are slightly offset by the fact that the Wizard is stuck in place while casting it.

  • An earlier version of this skill had a much more complicated operation. For details, see: old Disintegrate.

Background

A Wizard can call forth a death ray of Arcane energies to make matter simply vanish.


Skillrune Effects

The following is a very quick summary. See the Disintegrate rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="Wizard">Disintegrate</skill>


Skill Design

Disintegrating Leoric while the Templar tanks.

Disintegrate fires a red, ruler-straight laser beam of arcane damage, striking everything in a line AoE for a considerable distance away from the Wizard. The beam remains active as long as the mouse button is depressed (Arcane Power permitting). To aim it, move the mouse around and the Wizard will spin like a top, firing in whatever direction the mouse points her.

The spell previously gained bonus damage to a single target with a longer lock on, but this feature seem to have been removed as of the beta test. Conversely, Disintegrate formerly did 20% less damage to each additional target, but this also seems to have been removed as of the beta.

The skill is enormously effective against large groups of weak enemies, and can kill dozens or monsters in a blink as the player hoses the beam across the advancing hordes. It is less effective against larger enemies, and is ill-suited to killing big bosses since the damage is not high enough and the resource cost grows excessive.


Range and Speed

Disintegrate max range.

Disintegrate seems like an infinite weapon at first glance, but it is limited in range and speed, as players come to realize after experimenting with it a bit. The range goes to and past the edge of the visible screen in most instances, but it does not quite reach the diagonal corners.

You see it falling far short of the edge in the screenshot to the right, but that is somewhat misleading, since the steep stairway in that image forced the "camera" to remain up higher, giving a longer view than you normally see in the game.


Video

A video of Disintegrate can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies

Disintegrate benefits from the following Wizard passives: None added yet.


Development

Disintegrate was first shown at BlizzCon 2008 when the Wizard debuted, at that point located at Tier II in the Arcane Skill Tree. Flux described using it:[1]

That’s one of the most interesting things about using Disintegrate; that it’s more effective if you’re not moving. But Wizards seldom have that luxury, at least not when they’re playing alone. A solo wizard is a hit and run machine, throwing magical projectiles, rushing back or to the sides to dodge returned fire, darting in to land a few Spectral Blade strikes, etc. Disintegrate looks like it’ll be very useful against weak, ranged attackers, or else will be best used in a multiplayer game, when some other character is up front tanking, giving the Wizard the freedom to pour this one on non-stop.
Dueling Wizard action.

It was slightly changed in the BlizzCon 2009 demo, where it received a small boost in damage and mana cost. It was also boosted up to Tier IV, unfortunately putting it out of reach of players.

By BlizzCon 2010, with skill trees gone, Disintegrate was at Tier 5 and one of the Wizard's preset skills in the PvP demo. Flux spoke about using it in the Battle Arena:[2]

Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place while using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground. The damage per second wasn’t huge, but it added up and was very easy to hit with.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Disintegrate became a level 12 skill. Flux discussed using it:[3]

As fast as the spell moves, it can feel slow to target, at least compared to Electrocute, since the beam only goes right where you point it. Electrocute jumps between targets, so if you click a spot in the middle of a pack, it will hit everything in an instant, without you even moving the mouse. Disintegrate doesn’t do that, so you have to move the cursor to move the beam, and that can feel ponderous. Your character pivots in place, and while you can rotate pretty quickly, it’s slow enough to feel slightly realistic, like you’re actually turning and moving, not just flipping instantly from left to right.

With the Beta Patch 8 of December 2011, Disintegrate was dropped to level 8. When the skill system was once again overhauled for the Beta Patch 13 in February 2012, Disintegrate was classified as a Secondary skill and bumped all the way up to level 20. With March's Beta Patch 14, it was moved to level 21 and its damage slightly reduced.

Previous Versions

See the Wizard skill archive for more details on previous versions of Disintegrate and other Wizard skills.
Or see Disintegrate (BlizzCon 2008) for the original version of this skill.
Or see Disintegrate (July 2011) for another version of this skill.


Trivia

With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.


Media

Disintegrate can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


Disintegrate in character artwork by Blizzard artist Josh Tallman.


References