Difference between revisions of "Ice Armor"
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[[File:IconIceArmor.png|left]] | [[File:IconIceArmor.png|left]] | ||
[[File:Ice-armor-zoom2.jpg|thumb|350px|Ice Armor being cast.]] | [[File:Ice-armor-zoom2.jpg|thumb|350px|Ice Armor being cast.]] | ||
− | '''Ice Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 14, slowing movement | + | '''Ice Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 14, freezing or slowing movement of enemies attacking the character. |
This is an [[Armor spell]]. Only one Armor spell can be active at a time. | This is an [[Armor spell]]. Only one Armor spell can be active at a time. | ||
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<br><br>__TOC__ | <br><br>__TOC__ | ||
==Background== | ==Background== | ||
− | Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move | + | Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move. |
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==Skill Design== | ==Skill Design== | ||
− | Pretty straightforward [[skill]]. Useful especially when trying to run away from things, but also if the Wizard is | + | Pretty straightforward [[skill]]. Useful especially when trying to run away from things, but also if the Wizard is overwhelmed in [[melee]] combat, it will briefly [[Chill]] or [[Freeze]] enemies attacking her. With some rune effects, it will damage enemies as well. |
− | The | + | ===Appearance=== |
+ | The initial casting graphic is pretty cool, as a sort of hexagonal scaled globe rises up from the ground and vanishes over the Wizard’s head. After that though, there’s just a sort of blueish mist around her feet, which isn’t real impressive. | ||
==Synergies== | ==Synergies== | ||
− | Ice Armor benefits from the following [[Wizard passives]]: | + | Ice Armor benefits from the following [[Wizard passives]]: None added yet. |
− | |||
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<blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote> | <blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote> | ||
− | It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system | + | It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. |
− | When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14. | + | ===Beta=== |
+ | Skill tiers were removed shortly before the [[beta]] started in September 2011, and Ice Armor became a level 2 skill. [[Flux]] was able to try it out, but it remained unnecessary:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one] | ||
+ | |||
+ | <blockquote>''Like all defensive skills, the only reason to use this in the beta is out of curiosity or thoroughness. I did it for both those reasons, and was underwhelmed. It does chill melee attackers that get to you, but so few do that it’s hardly of need. The dangers to a Wizard in the beta come from exploding bosses and ranged attackers. Obviously the utility of Ice Armor may differ in other areas of the game, but those aren’t available for testing just yet, alas.</blockquote> | ||
+ | |||
+ | When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14. For March's [[Beta Patch 14]], Cold damage was removed from skill, and several rune effects were tweaked. | ||
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* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011 | * [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011 | ||
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011 | * [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011 | ||
+ | * [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] -- IncGamers 4th October 2011 | ||
Revision as of 18:00, 11 March 2012
Ice Armor is a Conjuration Wizard skill unlocked at Level 14, freezing or slowing movement of enemies attacking the character.
This is an Armor spell. Only one Armor spell can be active at a time.
Contents
Background
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move.
Runestone Effects
The following is a very quick summary. See the Ice Armor rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="Wizard">Ice Armor</skill>
Skill Design
Pretty straightforward skill. Useful especially when trying to run away from things, but also if the Wizard is overwhelmed in melee combat, it will briefly Chill or Freeze enemies attacking her. With some rune effects, it will damage enemies as well.
Appearance
The initial casting graphic is pretty cool, as a sort of hexagonal scaled globe rises up from the ground and vanishes over the Wizard’s head. After that though, there’s just a sort of blueish mist around her feet, which isn’t real impressive.
Synergies
Ice Armor benefits from the following Wizard passives: None added yet.
Development
Ice Armor was first shown in August 2009 at GamesCom, seen in the gameplay demo. It was then not known if the spell was a Wizard skill or a shrine effect. The spell was seen more clearly at BlizzCon 2009, where it was a Tier I skill on the Storm Skill Tree. Unfortunately, this skill was unnecessary in the PvP demo, as Flux explained:[1]
As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.
It was still in the game as of BlizzCon 2010, but moved to Tier 2 in the new tree-less skill system.
Beta
Skill tiers were removed shortly before the beta started in September 2011, and Ice Armor became a level 2 skill. Flux was able to try it out, but it remained unnecessary:[2]
Like all defensive skills, the only reason to use this in the beta is out of curiosity or thoroughness. I did it for both those reasons, and was underwhelmed. It does chill melee attackers that get to you, but so few do that it’s hardly of need. The dangers to a Wizard in the beta come from exploding bosses and ranged attackers. Obviously the utility of Ice Armor may differ in other areas of the game, but those aren’t available for testing just yet, alas.
When the skill system was once again overhauled for the Beta Patch 13 in February 2012, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14. For March's Beta Patch 14, Cold damage was removed from skill, and several rune effects were tweaked.
Media
Ice Armor can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2009 Full Wizard Skill Trees
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects -- IncGamers 5th Sep 2011
- Wizard Active Skills -- Diablo III 12th Sep 2011
- Wizard Beta Skills Mega-report: Part One -- IncGamers 4th October 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|