Difference between revisions of "Spike Trap"

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[[File:IconSpikeTrap.png|left]]
 
[[File:IconSpikeTrap.png|left]]
'''Spike Trap''' is a Hatred Generating [[Demon Hunter skill]] unlocked at [[clvl|Level]] 16. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage nearby targets.
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'''Spike Trap''' is a Devices [[Demon Hunter skill]] unlocked at [[clvl|Level]] 17. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage nearby targets.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
 
==Background==
 
==Background==
[[File:trap_ground.jpg|thumb|200px|right|Spike Trap in action]]
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[[File:trap_ground.jpg|thumb|200px|right|Spike Trap in action.]]
 
The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.
 
The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.
  
  
==Skill Effects==
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==Skillrune Effects==
The following is a very quick list. See the [[Spike Trap rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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The following is a very quick summary. See the [[Spike Trap rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skills header}}
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<skill class="DemonHunter">Spike Trap</skill>
{{Demon Hunter Skill Spike Trap}}
 
{{Demon Hunter Skillrune Lightning Rod}}
 
{{Demon Hunter Skillrune Long Fuse}}
 
{{Demon Hunter Skillrune Scatter}}
 
{{Demon Hunter Skillrune Bandolier}}
 
{{Demon Hunter Skillrune Sticky Trap}}
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
  
  
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==Synergies==
 
==Synergies==
 
The following [[Demon Hunter passives]] provide a benefit to Spike Trap, runed or not:
 
The following [[Demon Hunter passives]] provide a benefit to Spike Trap, runed or not:
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{{Passive skills header}}
 
{{Demon Hunter Passive Numbing Traps}}
 
{{Demon Hunter Passive Numbing Traps}}
 
{{Demon Hunter Passive Custom Engineering}}
 
{{Demon Hunter Passive Custom Engineering}}
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<blue>One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing. </blue>
 
<blue>One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing. </blue>
  
Skill tiers were removed for the [[July 2011 Press Event]], and Spike Trap became a level 14 skill.
+
Skill tiers were removed for the [[July 2011 Press Event]], and Spike Trap became a level 14 skill, but was soon changed to level 16. The skill system was once again overhauled for the [[Beta Patch 13]], and Spike Trap was classified as a Devices skill and moved up to level 17.
  
  

Revision as of 16:33, 3 March 2012

IconSpikeTrap.png

Spike Trap is a Devices Demon Hunter skill unlocked at Level 17. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage nearby targets.




Background

Spike Trap in action.

The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.


Skillrune Effects

The following is a very quick summary. See the Spike Trap rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="DemonHunter">Spike Trap</skill>


Skill Design

Spikes once sprung.

The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the Wizard's Hydra, you can only have a set number of traps active at any time.


Synergies

The following Demon Hunter passives provide a benefit to Spike Trap, runed or not:

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 30 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 40 {{{desc}}}


Development

It goes up to 11.

Spike Trap was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. Wyatt Cheng had this to say about it[1]:

One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing.

Skill tiers were removed for the July 2011 Press Event, and Spike Trap became a level 14 skill, but was soon changed to level 16. The skill system was once again overhauled for the Beta Patch 13, and Spike Trap was classified as a Devices skill and moved up to level 17.


Media

Spike Trap can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References