Difference between revisions of "Inner Sanctuary"

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Image:monk_trailer_innerS|From the Monk Trailer
 
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File:Rune_in_IS_D3Beta.jpg|Monk Standing in the Updated Inner Sanctuary
 
File:Rune_in_IS_D3Beta.jpg|Monk Standing in the Updated Inner Sanctuary
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Image:08_UIS_VER2.jpg|Updated Inner Sanctuary Wallpaper by [[Holyknight3000]]
 
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Revision as of 09:55, 3 October 2011

IconInnerSanctuary.png

Inner Sanctuary is a Spirit Spending Monk skill unlocked at Level 11. The Monk casts a rune on the ground that cannot be passed.




Background

Inner Sanctuary in action

The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.


Runestone Effects

The following is a very quick list. See the Inner Sanctuary rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconInnerSanctuary.png Inner Sanctuary
Spirit Spender
(Level 11)

[e]

Cost: 80 Spirit

Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.

IconAlabaster.png
Sanctified Ground

[e]

When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.

IconCrimson.png
Forbidden Palace

[e]

Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.

IconGolden.png
Safe Haven

[e]

You and all allies regenerate 1170.9 Life per second while inside the circle.

IconIndigo.png
Consecration

[e]

Increase the duration of Inner Sanctuary to 15 seconds.

IconObsidian.png
Circle of Protection

[e]

You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

Inner Sanctuary seen in the Diablo 3 Beta.

When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)

It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.


Synergies


Development

Inner Sanctuary was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.

Skill tiers were removed for the July 2011 Press Event, and Inner Sanctuary became a level 11 skill.


Media

Inner Sanctuary can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References