Difference between revisions of "Witch Doctor passives"

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(Witch Doctor Passives)
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==Witch Doctor Passives==
 
==Witch Doctor Passives==
 
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
 
This list is tentative and based on the beta build. Expect further refinements in the final game.
  
  
===Circle of Life===
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{{Passive skills header}}
[[File:IconCircleofLife.png|left|65px]]
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{{Witch Doctor Passive Circle of Life}}
[[Circle of Life]] is unlocked at [[clvl|Level]] 10.<br>
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{{Witch Doctor Passive Vermin}}
Grants a mana gain to health globes.
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{{Witch Doctor Passive Spiritual Attunement}}
{{clear-left}}
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{{Witch Doctor Passive Gruesome Feast}}
Gain {{c_lime|10%}} of your maximum [[Mana]] whenever you are healed by a [[health globe]].
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{{Witch Doctor Passive Blood Ritual}}
 
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{{Witch Doctor Passive Zombie Handler}}
 
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{{Witch Doctor Passive Pierce the Veil}}
===Vermin===
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{{Witch Doctor Passive Rush of Essence}}
[[File:IconVermin.png|left|65px]]
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{{Witch Doctor Passive Vision Quest}}
[[Vermin]] is unlocked at [[clvl|Level]] 10.<br>
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{{Witch Doctor Passive Fierce Loyalty}}
Increases the damage of [[Plague of Toads]], [[Corpse Spiders]] and [[Firebats]].
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{{Witch Doctor Passive Death Trance}}
{{clear-left}}
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{{Witch Doctor Passive Tribal Rites}}
Your [[Plague of Toads]], [[Corpse Spiders]] and [[Firebats]] abilities do {{c_lime|20%}} more damage.
 
 
 
 
 
===Spiritual Attunement===
 
[[File:IconSpiritualAttunement.png|left|65px]]
 
[[Spiritual Attunement]] is unlocked at [[clvl|Level]] 13.<br>
 
Regenerates mana and increases maximum mana.
 
{{clear-left}}
 
Maximum [[Mana]] is increased by {{c_lime|20%}}. Regenerate {{c_lime|1%}} of your maximum Mana per second.
 
 
 
 
 
===Gruesome Feast===
 
[[File:IconGruesomeFeast.png|left|65px]]
 
[[Gruesome Feast]] is unlocked at [[clvl|Level]] 15.<br>
 
Increases Attack after consuming health globes.
 
{{clear-left}}
 
Gain {{c_lime|10%}} [[Attack]] for {{c_lime|10}} seconds whenever you are healed by a [[health globe]]. This effect can stack up to {{c_lime|5}} times.
 
 
 
 
 
===Blood Ritual===
 
[[File:IconBloodRitual.png|left|65px]]
 
[[Blood Ritual]] is unlocked at [[clvl|Level]] 17.<br>
 
Allows the Witch Doctor to draw some of his mana costs from health, but also regenerates health.
 
{{clear-left}}
 
{{c_lime|50%}} of [[Mana]] costs are paid with [[Life]]. In addition, you regenerate {{c_lime|1%}} of your maximum Life per second.
 
 
 
 
 
===Zombie Handler===
 
[[File:IconZombiehandler.png|left|65px]]
 
[[Zombie Handler]] is unlocked at [[clvl|Level]] 19.<br>
 
Increases the number and health of the Witch Doctor's pets.
 
{{clear-left}}
 
You can have {{c_lime|4}} Zombie Dogs out at once. The health of your [[Zombie Dogs]] and [[Gargantuan]] are increased by {{c_lime|60%}}.
 
 
 
 
 
===Pierce the Veil===
 
[[File:IconPierceTheVeil.png|left|65px]]
 
[[Pierce the Veil]] is unlocked at [[clvl|Level]] 20.<br>
 
Increases damage but also increases mana costs.
 
{{clear-left}}
 
All of your [[damage]] is increased by {{c_lime|20%}} but your [[Mana]] costs are increased by {{c_lime|30%}}.
 
 
 
 
 
===Rush of Essence===
 
[[File:IconRushofEssence.png|left|65px]]
 
[[Rush of Essence]] is unlocked at [[clvl|Level]] 23.<br>
 
Causes Spirit spells to regenerate mana.
 
{{clear-left}}
 
[[Spirit spell]]s return {{c_lime|125%}} of their [[Mana]] cost over {{c_lime|10}} seconds.
 
 
 
Spirit spells are:<br>
 
• [[Haunt]]<br>
 
• [[Horrify]]<br>
 
• [[Soul Harvest]]<br>
 
• [[Spirit Barrage]]<br>
 
• [[Spirit Walk]]
 
 
 
 
 
===Vision Quest===
 
[[File:IconVisionQuest.png|left|65px]]
 
[[Vision Quest]] is unlocked at [[clvl|Level]] 25.<br>
 
Increases mana regeneration when several skills are on cooldown.
 
{{clear-left}}
 
Anytime you have {{c_lime|4}} or more skills on [[cooldown]] your [[mana]] regeneration is increased by {{c_lime|100%}}.
 
 
 
 
 
===Fierce Loyalty===
 
[[File:IconFierceLoyalty.png|left|65px]]
 
[[Fierce Loyalty]] is unlocked at [[clvl|Level]] 26.<br>
 
Grants thorns damage to all pets.
 
{{clear-left}}
 
All your [[pets]] gain {{c_lime|100%}} of the benefit of your [[thorns]] items.
 
 
 
 
 
===Death Trance===
 
[[File:IconDeathTrance.png|left|65px]]
 
[[Death Trance]] is unlocked at [[clvl|Level]] 28.<br>
 
Reduces damage when the Witch Doctor is low on health.
 
{{clear-left}}
 
Reduce [[damage]] by {{c_lime|20%}} whenever you are below {{c_lime|50%}} of your maximum [[Life]].
 
 
 
 
 
===Tribal Rites===
 
[[File:IconTribalrites.png|left|65px]]
 
[[Tribal Rites]] is unlocked at [[clvl|Level]] 30.<br>
 
Reduces the cooldowns on [[Fetish Army]], [[Big Bad Voodoo]] and [[Hex]].
 
{{clear-left}}
 
The [[cooldown]]s of your [[Fetish Army]], [[Big Bad Voodoo]] and [[Hex]] abilities are reduced by {{c_lime|25%}}.
 
 
 
  
 
==Development==
 
==Development==

Revision as of 14:58, 19 September 2011

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Witch Doctor Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 10 {{{desc}}}
IconVermin.png Vermin (Level 10)

Your Plague of Toads, Corpse Spiders, Locust Swarm and Firebats abilities do 20% more damage.

{{{icon}}} [[{{{name}}}]] 13 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 16 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 24 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 27 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See:
Spirit spells
36 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 40 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See: Pets
45 {{{desc}}}
IconDeathTrance.png Death Trance (Level 28)

Reduce damage by 60% whenever you are below 25% of your maximum Life.

{{{icon}}} [[{{{name}}}]] 55 {{{desc}}}

Development

  • See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.

The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References