Difference between revisions of "Demon Hunter passives"

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(Demon Hunter Passives)
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{{Passive skill header}}
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{{Demon Hunter Passive Brooding}}
 
{{Demon Hunter Passive Brooding}}
 
{{Demon Hunter Passive Thrill of the Hunt}}
 
{{Demon Hunter Passive Thrill of the Hunt}}

Revision as of 14:56, 19 September 2011

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Demon Hunter Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 25 {{{desc}}}

<skill class="DemonHunter">Thrill of the Hunt</skill>

{{{icon}}} [[{{{name}}}]] 13 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 16 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}
IconFundamentals.png Fundamentals (Level 17)

Increases the damage of your Basic Attack by 100%. Your Basic Attack restores 4 Hatred.

{{{icon}}} [[{{{name}}}]] 27 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 30 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 35 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 40 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 45 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 50 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See: Rockets
55 {{{desc}}}

Development

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References