Difference between revisions of "Fetish Army"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(added Skill Effects)
(Updated table)
Line 1: Line 1:
 +
<noinclude>
 
[[File:IconFetishArmy.png|left]]
 
[[File:IconFetishArmy.png|left]]
'''Fetish Army''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 29, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly.
+
'''Fetish Army''' is a Support [[Witch Doctor skill]] unlocked at [[clvl|level]] 29, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly.
  
 
<br><br>__TOC__
 
<br><br>__TOC__
  
 
==Background==
 
==Background==
{{Skillbox D3
+
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Fetish Army in action]]
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|name= Fetish Army
 
|user= Witch Doctor
 
|clvl= 29
 
|description= Summon an army of fetish creatures to fight by your side.
 
|type= Mass [[Summon]]/[[AoE]]
 
|resource= Costs [[Mana]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
This skill summons Fetishes, the little monsters from Act III in [[Diablo II]], to fight for the Witch Doctor.
 
This skill summons Fetishes, the little monsters from Act III in [[Diablo II]], to fight for the Witch Doctor.
 +
  
 
==Skill Effects==
 
==Skill Effects==
 
The following is a very quick list. See the [[Fetish Army rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick list. See the [[Fetish Army rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skill header}}
+
{{Active skills header}}
</noinclude>
+
</noinclude>{{Witch Doctor Skill Fetish Army}}
{{Skill effects|Fetish Army|IconFetishArmy.png|([[clvl|Level]] 29)|
+
| [[image:IconCrimson.jpg|40px|link=Crimson]]
Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14 - 25}} physical damage.<br>Cooldown: {{c_lime|120}} seconds.}}
+
| [[Fetish Ambush]]
 
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Fetish Ambush]]
 
 
| Each Fetish deals {{c_lime|146 - 167}} physical damage to any enemy near it as they appear.
 
| Each Fetish deals {{c_lime|146 - 167}} physical damage to any enemy near it as they appear.
 
|-
 
|-
Line 52: Line 37:
 
<noinclude>
 
<noinclude>
 
|}
 
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
+
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 +
 
  
 
==Skill Design==
 
==Skill Design==
 
As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by [[Bashiok]] in a March 2010 forum post<ref>[http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/ Blue Posts On shields, zookeeper builds, and healing spells] -- Incgamers 11th Mar 2010</ref>.
 
As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by [[Bashiok]] in a March 2010 forum post<ref>[http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/ Blue Posts On shields, zookeeper builds, and healing spells] -- Incgamers 11th Mar 2010</ref>.
  
::Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
+
<blue>Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
  
::The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.
+
The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.</blue>
  
  
 
==Synergies==
 
==Synergies==
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
 
The known [[rune]] effects for Fetish Army are:
 
* Unknown rune: The army of fetishes appears in skeleton form.<ref>[http://diablo.incgamers.com/blog/comments/never-seen-skill-has-improved-graphics/ Never-Seen Skill Has Improved Graphics] -- Incgamers 7th Jan 2011</ref>
 
This is clearly an homage to the exploding (and very deadly) Stygian Doll type of fetish, seen in the Durance of Hate in Act III of Diablo II. If this follows the Diablo II style of the monster, this runestone effect will cause the dolls to explode upon impact with enemies, making them very short-lived, but very damaging.
 
 
  
  
Line 103: Line 81:
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] -- IncGamers 9th Aug 2011
 
* [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] -- IncGamers 9th Aug 2011
 +
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
  
  
 
{{Skill navbox Diablo III|WD}}
 
{{Skill navbox Diablo III|WD}}
 +
[[category:Witch Doctor skills]]
 +
[[category:Active skills]]
 +
</noinclude>

Revision as of 13:01, 16 September 2011

IconFetishArmy.png

Fetish Army is a Support Witch Doctor skill unlocked at level 29, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly.



Background

Fetish Army in action

This skill summons Fetishes, the little monsters from Act III in Diablo II, to fight for the Witch Doctor.


Skill Effects

The following is a very quick list. See the Fetish Army rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconFetishArmy.png Fetish Army
Command
Summon (Level 29)

Cooldown: 120 seconds [e]

Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 28% of your weapon damage as Physical.

| IconCrimson.jpg | Fetish Ambush | Each Fetish deals 146 - 167 physical damage to any enemy near it as they appear. |- | width="40px" | IconIndigo.jpg | Legion of Daggers | Adds 2 dagger-wielders to the army and increases their physical damage to 23 - 40. |- | width="40px" | IconObsidian.jpg | Tiki Torchers | Adds 2 Fetish casters to the army. The casters breathe fire that deals 39 - 43 Fire damage in a cone in front of them. |- | width="40px" | IconGolden.jpg | Devoted Following | Decreases the cooldown to 50 seconds. |- | width="40px" | IconAlabaster.jpg | Head Hunters | Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43 - 46 Poison damage. |-

|}

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by Bashiok in a March 2010 forum post[1].

Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight. The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.


Synergies


Development

Fetish Army was first named in the BlizzCon 2009 demo, where it could be seen in the Voodoo Skill Tree at Tier VI. When skill trees were removed, Fetish Army became a Tier 7 skill. Then skill tiers were removed for the July 2011 Press Event, and Fetish Army became a level 29 skill.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References