Difference between revisions of "Juggernaut"

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(updated with official data)
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==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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No [[synergies]] with any [[active skills]] or other [[Barbarian passives]] are known.
  
  
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==References==
 
==References==
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
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* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] -- Diablo III 12th Sep 2011
  
  
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<includeonly>
 
<includeonly>
| [[File:IconJuggernaut.png|40px]]
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{{Passive skill effect
| [[Juggernaut]]
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|IconJuggernaut.png|Juggernaut|
| The duration of control impairing effects on you are reduced by {{c_lime|20%}}. In addition, whenever you become [[stun]]ned, [[fear]]ed, or [[charm]]ed you recover {{c_lime|15%}} of your maximum [[Life]].
+
The duration of control impairing effects on you are reduced by {{c_lime|20%}}. In addition, whenever you become [[stun]]ned, [[fear]]ed, or [[charm]]ed you recover {{c_lime|15%}} of your maximum [[Life]].
| 28
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| ([[clvl|Level]] 28)
 
| Barbarian
 
| Barbarian
|-
+
}}
 
</includeonly>
 
</includeonly>

Revision as of 08:12, 15 September 2011

IconJuggernaut.png

Juggernaut is a Barbarian passive skill unlocked at Level 28, which reduces the effects of debuffs on the Barbarian.




Design

The duration of control impairing effects on you are reduced by 20%. In addition, whenever you become stunned, feared, or charmed you recover 15% of your maximum Life.

Lore

"I swear to you, we put a dozen arrows into him and he just stood back up. These so-called barbarians, these madman of the north, there is no stopping them." - Soldier of Bastion's Keep

Level

Unlocked at Level 28.


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Juggernaut was not seen until it showed up in the Diablo III beta as a level 28 passive.


References