Difference between revisions of "Ice Armor"

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(Add passive synergies)
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{{Skill effects|Ice Armor|IconIceArmor.png|[[Armor spell|Armor]] ([[clvl|Level]] 2)|
 
{{Skill effects|Ice Armor|IconIceArmor.png|[[Armor spell|Armor]] ([[clvl|Level]] 2)|
Surround yourself in a barrier of ice that increases armor by {{c_lime|50%}}, and causes {{c_lime|0 - 2}} Cold damage to melee attackers, chilling them for {{c_lime|2}} seconds. Lasts {{c_lime|120}} seconds.<br>
+
Surround yourself in a barrier of ice that increases armor by {{c_lime|50%}}, and causes {{c_lime|7 - 9}} Cold damage to melee attackers, chilling them for {{c_lime|2}} seconds. Lasts {{c_lime|120}} seconds.<br>
 
Cost: {{c_lime|25}} Arcane Power<br>{{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}}}
 
Cost: {{c_lime|25}} Arcane Power<br>{{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}}}
  
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Jagged Ice]]
 
| width="140px" | [[Jagged Ice]]
| Attackers take {{c_lime|X - X}} Cold damage and are chilled for {{c_lime|X}} seconds.
+
| Attackers take {{c_lime|30 - 38}} Cold damage and are chilled for {{c_lime|5.5}} seconds.
 
|-
 
|-
 
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
 
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
 
| [[Chilling Aura]]  
 
| [[Chilling Aura]]  
| Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for {{c_lime|X }}seconds.
+
| Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for {{c_lime|3.0}} seconds.
 
|-
 
|-
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| [[Frozen Storm]]  
 
| [[Frozen Storm]]  
| A whirling storm of ice builds around you that deals {{c_lime|X - X}} Cold damage per second for {{c_lime|X}} seconds after casting Ice Armor.
+
| A whirling storm of ice builds around you that deals {{c_lime|57 - 71}} Cold damage per second for {{c_lime|16}} seconds after casting Ice Armor.
 
|-
 
|-
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| [[Crystallize]]  
 
| [[Crystallize]]  
| Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by {{c_lime|X%}} for {{c_lime|X}} seconds. This effect can stack up to {{c_lime|X}} times.
+
| Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by {{c_lime|85%}} for {{c_lime|10}} seconds. This effect can stack up to {{c_lime|3}} times.
 
|-
 
|-
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| [[Ice Reflect]]  
 
| [[Ice Reflect]]  
| Attacks have a {{c_lime|X%}} chance to create a Frost Nova on the attacker dealing {{c_lime|X - X}} Cold damage.
+
| Attacks have a {{c_lime|55%}} chance to create a Frost Nova on the attacker dealing {{c_lime|78 - 85}} Cold damage.
 
|-
 
|-
 
<noinclude>
 
<noinclude>
 
|}
 
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==Skill Design==
 
==Skill Design==

Revision as of 18:02, 13 September 2011

IconIceArmor.png

Ice Armor is a Utility Wizard skill unlocked at Level 2, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.

This is an Armor spell. Only one Armor spell can be active at a time.



Background

Ice Armor in action

Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.


Skill Effects

The following is a very quick list. See the Ice Armor rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Skill Effect
IconIceArmor.png
Ice Armor
Armor (Level 2)

Surround yourself in a barrier of ice that increases armor by 50%, and causes 7 - 9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds.
Cost: 25 Arcane Power
This is an Armor spell. Only one Armor spell can be active at a time.

IconCrimson.jpg Jagged Ice Attackers take 30 - 38 Cold damage and are chilled for 5.5 seconds.
IconIndigo.jpg Chilling Aura Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.
IconObsidian.jpg Frozen Storm A whirling storm of ice builds around you that deals 57 - 71 Cold damage per second for 16 seconds after casting Ice Armor.
IconGolden.jpg Crystallize Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.
IconAlabaster.jpg Ice Reflect Attacks have a 55% chance to create a Frost Nova on the attacker dealing 78 - 85 Cold damage.

Skill Design

Pretty straightforward skill. Useful especially when trying to run away from things, but also if the Wizard is occupied in melee combat, it will lower the damage she takes in a fray. It likely won't increase Armor or any other defensive stat.

The duration of the spell was shown as almost exactly 3/8 duration with 2 minutes left so it's safe to assume the duration is 6-8 minutes, but we do not know what the exact duration of the spell is.


Synergies

Ice Armor benefits from the following passive skills:

Template:Passive skill header

IconGalvanizingWard.png

Galvanizing Ward is a Wizard passive skill unlocked at Level 40, which increases the duration of Armor spells and grants Life regeneration.




Description

Name Level Description

<skill class="Wizard">Galvanizing Ward</skill>


Synergies

No synergies with any active skills or other Wizard passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive. For Beta Patch 13, it became a level 24 skill, and when passives were reorganized for Beta Patch 14, Galvanizing Ward was moved up to level 40 and nerfed heavily: Life gain dropped from 889.68 to 310.097 per second.


References


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Development

Ice Armor was first shown in August 2009 at GamesCom, seen in the gameplay demo. It was then not known if the spell was a Wizard skill or a shrine effect. The spell was seen more clearly at BlizzCon 2009, where it was a Tier I skill on the Storm Skill Tree. Unfortunately, this skill was unnecessary in the PvP demo, as Flux explained:[1]

As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.

It was still in the game as of BlizzCon 2010, but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the July 2011 Press Event, and Ice Armor became a level 2 skill.


Media

Ice Armor can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References