Difference between revisions of "Lashing Tail Kick"
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− | ==Skill | + | ==Skill Effect== |
− | + | {{Active skill header}} | |
− | + | </noinclude> | |
+ | {{Skill effects|Lashing Tail Kick|IconLashingTailKick.jpg|([[clvl|Level]] 11)| | ||
+ | Unleash a deadly roundhouse kick, knocking enemies back and dealing {{c_lime|130%}} weapon damage. Spends {{c_lime|25}} Spirit Per Use. | ||
+ | }} | ||
+ | | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]] | ||
+ | | width="140px" | [[Vulture Claw Kick (rune effect)|Vulture Claw Kick]] | ||
+ | | With a torrent of fire, strike all nearby enemies for {{c_lime|X%}} weapon damage and knock them back. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]] | ||
+ | | [[Spinning Flame Kick (rune effect)|Spinning Flame Kick ]] | ||
+ | | Hurl a column of fire that pierces through enemies, causing {{c_lime|X%}} weapon damage as Fire damage to each enemy it strikes. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]] | ||
+ | | [[Hand of Ytar (rune effect)|Hand of Ytar]] | ||
+ | | Smite all enemies within {{c_lime|X}} yards of a target location for {{c_lime|Y%}} damage and slows their movement by {{c_lime|Z%}} for {{c_lime|A%}} seconds. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconGolden.jpg|40px|link=Golden]] | ||
+ | | [[Sweeping Armada Kick (rune effect)|Sweeping Armada Kick]] | ||
+ | | All enemies around the Monk are knocked back {{c_lime|X%}} farther and slow their movement by {{c_lime|X%}} for {{c_lime|X}} seconds. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]] | ||
+ | | [[Scorpion Sting (rune effect)|Scorpion Sting]] | ||
+ | | Instead of knocking enemies back, affected enemies are stunned for {{c_lime|X}} seconds. | ||
+ | |- | ||
+ | <noinclude> | ||
+ | |} | ||
==Synergies== | ==Synergies== |
Revision as of 11:38, 12 September 2011
Lashing Tail Kick is a Monk skill unlocked at level 3. The Monk unleashes a roundhouse kick that knocks back enemies.
Contents
[hide]Background
Diablo III Active Skill [e] | |
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Lashing Tail Kick | |
Used by: | Monk |
Enabled at: | Clvl 3 |
Unleash a deadly roundhouse kick, knocking enemies back and dealing X weapon damage. Cost: X Spirit. Cooldown: X seconds. | |
Type: | Damage/Knockback |
Resource Use: | Costs Spirit |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
The Monk expends spirit energy to deliver a roundhouse kick to his target, knocking them back and dealing damage.
Skill Design
This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.
Skill Effect
Skill | Effect | |
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Lashing Tail Kick (Level 11) |
Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage. Spends 25 Spirit Per Use. | |
![]() |
Vulture Claw Kick | With a torrent of fire, strike all nearby enemies for X% weapon damage and knock them back. |
![]() |
Spinning Flame Kick | Hurl a column of fire that pierces through enemies, causing X% weapon damage as Fire damage to each enemy it strikes. |
![]() |
Hand of Ytar | Smite all enemies within X yards of a target location for Y% damage and slows their movement by Z% for A% seconds. |
![]() |
Sweeping Armada Kick | All enemies around the Monk are knocked back X% farther and slow their movement by X% for X seconds. |
![]() |
Scorpion Sting | Instead of knocking enemies back, affected enemies are stunned for X seconds. |
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
- No rune effects for Lashing Tail Kick are known.
Development
Lashing Tail Kick was first revealed at BlizzCon 2010. Skill tiers were removed for the July 2011 Press Event, and Lashing Tail Kick became a level 3 skill.
Media
You can find pictures in the Diablo III screenshot and picture gallery:
References
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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