Difference between revisions of "Inner Sanctuary"
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==Synergies== | ==Synergies== | ||
* No [[synergies]] with any of the [[passive skill]]s are yet known. | * No [[synergies]] with any of the [[passive skill]]s are yet known. | ||
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Revision as of 11:32, 12 September 2011
Inner Sanctuary is a Monk skill enabled at level 11. The Monk casts a rune on the ground that cannot be passed.
Contents
[hide]Background
Diablo III Active Skill [e] | |
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Inner Sanctuary | |
Used by: | Monk |
Enabled at: | Clvl 11 |
Create a circle of protection on the ground for X seconds that cannot be passed by enemies. Cost: X Spirit. | |
Type: | Defensive Buff |
Resource Use: | Costs Spirit |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
Skill Design
When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
Skill Effect
Skill | Effect | |
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Inner Sanctuary (Level 11) |
Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies. Spends 80 Spirit Per Use. | |
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Forbidden Palace | Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage. |
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Consecration | Increase the duration of Inner Sanctuary to X seconds. |
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Circle of Protection | The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks. |
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Safe Haven | The Monk and any allies regenerate X Life per second while inside the circle. |
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Sanctified Ground | When Inner Sanctuary expires it becomes Sanctified Ground for X seconds, slowing the movement of all enemies on it by Y%. |
Synergies
- No synergies with any of the passive skills are yet known.
Development
Inner Sanctuary was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.
Skill tiers were removed for the July 2011 Press Event, and Inner Sanctuary became a level 11 skill.
Media
Inner Sanctuary can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Rune Fan Art by Holyknight3000
References
- BlizzCon 2009 Full Monk Skill Tree Stats and Discussion
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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