Difference between revisions of "Inner Sanctuary"
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− | ==Skill | + | ==Skill Effect== |
− | + | {{Active skill header}} | |
− | + | </noinclude> | |
− | + | {{Skill effects|Inner Sanctuary|IconInnerSanctuary.jpg|([[clvl|Level]] 11)| | |
− | + | Create a circle of protection on the ground for {{c_lime|8}} seconds that cannot be passed by enemies. Spends {{c_lime|80}} Spirit Per Use. | |
− | + | }} | |
− | |||
− | |||
− | |||
+ | | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]] | ||
+ | | width="140px" | [[Forbidden Palace (rune effect)|Forbidden Palace]] | ||
+ | | Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]] | ||
+ | | [[Consecration (rune effect)|Consecration ]] | ||
+ | | Increase the duration of Inner Sanctuary to {{c_lime|X}} seconds. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]] | ||
+ | | [[Circle of Protection (rune effect)|Circle of Protection]] | ||
+ | | The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconGolden.jpg|40px|link=Golden]] | ||
+ | | [[Safe Haven (rune effect)|Safe Haven]] | ||
+ | | The Monk and any allies regenerate {{c_lime|X}} Life per second while inside the circle. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]] | ||
+ | | [[Sanctified Ground (rune effect)|Sanctified Ground]] | ||
+ | | When Inner Sanctuary expires it becomes Sanctified Ground for {{c_lime|X}} seconds, slowing the movement of all enemies on it by {{c_lime|Y%}}. | ||
+ | |- | ||
+ | <noinclude> | ||
+ | |} | ||
==Synergies== | ==Synergies== |
Revision as of 11:32, 12 September 2011
Inner Sanctuary is a Monk skill enabled at level 11. The Monk casts a rune on the ground that cannot be passed.
Contents
Background
Diablo III Active Skill [e] | |
---|---|
Inner Sanctuary | |
Used by: | Monk |
Enabled at: | Clvl 11 |
Create a circle of protection on the ground for X seconds that cannot be passed by enemies. Cost: X Spirit. | |
Type: | Defensive Buff |
Resource Use: | Costs Spirit |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
Skill Design
When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
Skill Effect
Skill | Effect | |
---|---|---|
Inner Sanctuary (Level 11) |
Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies. Spends 80 Spirit Per Use. | |
Forbidden Palace | Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage. | |
Consecration | Increase the duration of Inner Sanctuary to X seconds. | |
Circle of Protection | The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks. | |
Safe Haven | The Monk and any allies regenerate X Life per second while inside the circle. | |
Sanctified Ground | When Inner Sanctuary expires it becomes Sanctified Ground for X seconds, slowing the movement of all enemies on it by Y%. |
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
- No rune effects for Inner Sanctuary are known.
Development
Inner Sanctuary was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.
Skill tiers were removed for the July 2011 Press Event, and Inner Sanctuary became a level 11 skill.
Media
Inner Sanctuary can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Rune Fan Art by Holyknight3000
References
- BlizzCon 2009 Full Monk Skill Tree Stats and Discussion
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|