Difference between revisions of "Spiritual Attunement"

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<noinclude>
 
<noinclude>
 
[[File:IconSpiritualAttunement.jpg|left]]
 
[[File:IconSpiritualAttunement.jpg|left]]
'''Spiritual Attunement''' is a [[passive skill]] available exclusively to the [[Witch Doctor passives|Witch Doctor]], which enables the Witch Doctor to increase his maximum mana.
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'''Spiritual Attunement''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 13, which regenerates mana and increases maximum mana.
<br><br><br><br>
 
__TOC__
 
  
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<br><br><br>__TOC__
  
==Lore==
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==Description==
Not known yet.
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Maximum [[Mana]] is increased by {{c_lime|20%}}. Regenerate {{c_lime|1%}} of your maximum Mana per second.
  
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{{c_grey|Mana is the fuel the Witch Doctor uses to cast offensive and defensive skills.}}
  
==Design==
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===Lore===
Increases maximum mana by 20%.
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''"The pool is deep and still, cool and silent. Now a fountain, now a whirlpool. Drink and be renewed."'' - Runic carvings on the Shallow Stone
  
===Level Requirement===
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===Level===
* '''[[Witch Doctor]]''': level 3
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Unlocked at [[clvl|Level]] 13.
  
  
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==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Like many passive skills, Spiritual Attunement was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.  
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Like many passive skills, Spiritual Attunement was moved directly from a level 39 [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly. When it first appeared as a passive, it had a listed level of 3, but this was changed to 13 for the beta.
  
 
* [[Spiritual Attunement (trait)]] - As a trait.
 
* [[Spiritual Attunement (trait)]] - As a trait.
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==References==
 
==References==
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009167#post8009167 HardRock's Witch Doctor Passive Skills] -- IncGamers 6th Sep 2011
  
  
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| [[File:IconSpiritualAttunement.jpg|40px]]
 
| [[File:IconSpiritualAttunement.jpg|40px]]
 
| [[Spiritual Attunement]]
 
| [[Spiritual Attunement]]
| Increases maximum [[mana]] by {{cyanize|20%}}.
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| Maximum [[Mana]] is increased by {{c_lime|20%}}. Regenerate {{c_lime|1%}} of your maximum Mana per second.<br>{{c_grey|Mana is the fuel the Witch Doctor uses to cast offensive and defensive skills.}}
| {{Passive skill choice|{{{1|All}}}|witch=3}}
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| 13
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| Witch Doctor
 
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|-
 
</includeonly>
 
</includeonly>

Revision as of 22:55, 11 September 2011

IconSpiritualAttunement.jpg

Spiritual Attunement is a Witch Doctor passive skill unlocked at Level 13, which regenerates mana and increases maximum mana.




Description

Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.

Mana is the fuel the Witch Doctor uses to cast offensive and defensive skills.

Lore

"The pool is deep and still, cool and silent. Now a fountain, now a whirlpool. Drink and be renewed." - Runic carvings on the Shallow Stone

Level

Unlocked at Level 13.


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Spiritual Attunement was moved directly from a level 39 trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly. When it first appeared as a passive, it had a listed level of 3, but this was changed to 13 for the beta.

See the traits page for more details on previous versions of this and many other passive skills.


References