Difference between revisions of "Aggression"

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<span style="color:red;">'''This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the [[Monk passives]], [[Demon Hunter passives]], [[Wizard passives]], [[Witch Doctor passives]] page for current passive skill information for this class.'''</span>
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[[File:Aggression.jpg|left]]
 
[[File:Aggression.jpg|left]]
 
'''Aggression''' is a [[passive skill]] available to the [[Demon Hunter passives|Demon Hunter]], [[Monk passives|Monk]], [[Witch Doctor passives|Witch Doctor]], and [[Wizard passives|Wizard]]. It increases attack.
 
'''Aggression''' is a [[passive skill]] available to the [[Demon Hunter passives|Demon Hunter]], [[Monk passives|Monk]], [[Witch Doctor passives|Witch Doctor]], and [[Wizard passives|Wizard]]. It increases attack.

Revision as of 00:28, 11 September 2011

This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the Monk passives, Demon Hunter passives, Wizard passives, Witch Doctor passives page for current passive skill information for this class.


Aggression.jpg

Aggression is a passive skill available to the Demon Hunter, Monk, Witch Doctor, and Wizard. It increases attack.




Lore

Not known yet.


Design

Increases attack by 20%.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Aggression was first revealed in the July 2011 Press Event.


References