Difference between revisions of "Weapons Master"
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==Design== | ==Design== | ||
− | Gain a bonus based on the weapon type of your main hand weapon:<br>Swords/Daggers: 10% increased [[damage]]<br>Maces/Axes: 10% chance to [[critical hit]]<br>Polearms/Spears: 10% [[attack speed]]<br>Mighty Weapons: 1 [[Fury]] per hit | + | Gain a bonus based on the weapon type of your main hand weapon:<br>• [[Swords]]/[[Daggers]]: {{c_lime|10%}} increased [[damage]].<br>• [[Maces]]/[[Axes]]: {{c_lime|10%}} chance to [[critical hit]].<br>• [[Polearms]]/[[Spears]]: {{c_lime|10%}} [[attack speed]].<br>• [[Mighty Weapons]]: {{c_lime|1}} [[Fury]] per hit. |
===Level Requirement=== | ===Level Requirement=== | ||
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| [[File:IconWeaponMaster.png|40px]] | | [[File:IconWeaponMaster.png|40px]] | ||
| [[Weapons Master]] | | [[Weapons Master]] | ||
− | | Gain a bonus based on the weapon type of your main hand weapon:<br>Swords/Daggers: {{c_lime|10%}} increased [[damage]]<br>Maces/Axes: {{c_lime|10%}} chance to [[critical hit]]<br>Polearms/Spears: {{c_lime|10%}} [[attack speed]]<br>Mighty Weapons: {{c_lime|1}} [[Fury]] per hit | + | | Gain a bonus based on the weapon type of your main hand weapon:<br>• [[Swords]]/[[Daggers]]: {{c_lime|10%}} increased [[damage]].<br>• [[Maces]]/[[Axes]]: {{c_lime|10%}} chance to [[critical hit]].<br>• [[Polearms]]/[[Spears]]: {{c_lime|10%}} [[attack speed]].<br>• [[Mighty Weapons]]: {{c_lime|1}} [[Fury]] per hit. |
| {{Passive skill choice|{{{1|All}}}|barb=13}} | | {{Passive skill choice|{{{1|All}}}|barb=13}} | ||
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Revision as of 20:11, 9 September 2011
Weapons Master is a passive skill unlocked for the Barbarian at Level 13, which provides a bonus based on weapon type.
Lore
"My men ambushed the traveler in the woods, but it was we who were surprised. Such keen senses, swift motions, flawless strikes. We never stood a chance." - Redjack the Bandit
Design
Gain a bonus based on the weapon type of your main hand weapon:
• Swords/Daggers: 10% increased damage.
• Maces/Axes: 10% chance to critical hit.
• Polearms/Spears: 10% attack speed.
• Mighty Weapons: 1 Fury per hit.
Level Requirement
- Barbarian: level 13
Synergies
No synergies with any active skills or other passive skills are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Weapons Master was not seen until it showed up in the Diablo III beta as a level 13 passive.
References
- Kastigar's Really Big Barb thread -- IncGamers 8th Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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