Difference between revisions of "Ice Armor"

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<noinclude>
 
[[File:IconIceArmor.png|left]]
 
[[File:IconIceArmor.png|left]]
 
'''Ice Armor''' is a [[Wizard skill]] unlocked at [[clvl|Level]] 2, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.
 
'''Ice Armor''' is a [[Wizard skill]] unlocked at [[clvl|Level]] 2, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.
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<br><br>__TOC__
 
<br><br>__TOC__
 
 
==Background==
 
==Background==
{{Skillbox D3
 
|portrait=Ice_Armor_Icon.jpg
 
|portrait-width= 53px
 
|name= Ice Armor
 
|user= Wizard
 
|clvl= 2
 
|description= Surround yourself in a barrier of ice that increases armor by {{c_lime|50%}}, and causes {{c_lime|0 - 2}} Cold damage to melee attackers, chilling them for {{c_lime|2}} seconds. Lasts {{c_lime|120}} seconds.<br>
 
Cost: {{c_lime|25}} Arcane Power
 
|type= [[Debuff]]/[[AoE]] [[Damage]]
 
|resource= Costs [[Arcane Power]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.
 
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.
  
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==Skill Effects==
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The following is a very quick list. See the [[Ice Armor runed]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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{{Active skill header}}
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</noinclude>
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{{Skill effects|Ice Armor|IconIceArmor.png|2|
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Surround yourself in a barrier of ice that increases armor by {{c_lime|50%}}, and causes {{c_lime|0 - 2}} Cold damage to melee attackers, chilling them for {{c_lime|2}} seconds. Lasts {{c_lime|120}} seconds.<br>
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Cost: {{c_lime|25}} Arcane Power<br>{{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}}}
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| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
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| [[Jagged Ice]]
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| Attackers take {{c_lime|X - X}} Cold damage and are chilled for {{c_lime|X}} seconds.
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|-
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| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
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| [[Chilling Aura]]
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| Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for {{c_lime|X }}seconds.
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|-
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| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
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| [[Frozen Storm]]
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| A whirling storm of ice builds around you that deals {{c_lime|X - X}} Cold damage per second for {{c_lime|X}} seconds after casting Ice Armor.
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|-
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| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
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| [[Crystallize]]
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| Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by {{c_lime|X%}} for {{c_lime|X}} seconds. This effect can stack up to {{c_lime|X}} times.
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|-
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| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
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| [[Ice Reflect]]
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| Attacks have a {{c_lime|X%}} chance to create a Frost Nova on the attacker dealing {{c_lime|X - X}} Cold damage.
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|-
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<noinclude>
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|}
  
  
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The duration of the spell was shown as almost exactly 3/8 duration with 2 minutes left so it's safe to assume the duration is 6-8 minutes, but we do not know what the exact duration of the spell is.
 
The duration of the spell was shown as almost exactly 3/8 duration with 2 minutes left so it's safe to assume the duration is 6-8 minutes, but we do not know what the exact duration of the spell is.
 
 
 
==Skill Rank Table==
 
* '''Rank 1:''' Slows enemies striking the [[caster]]. Deals 1 [[cold]] damage. (A)
 
* '''Rank 2:''' Increases Freezing effect on nearby enemies and to enemies striking the [[caster]]. Deals 2 [[cold]] damage.
 
* '''Rank 3:''' Increases Freezing effect on nearby enemies and to enemies striking the [[caster]]. Deals 3 [[cold]] damage. (A)
 
* '''Rank 4:''' Increases Freezing effect on nearby enemies and to enemies striking the [[caster]]. Deals 4 [[cold]] damage. (A)
 
* '''Rank 5:''' Increases Freezing effect on nearby enemies and to enemies striking the [[caster]]. Deals 5 [[cold]] damage. (A)
 
 
(A) = Assumed
 
 
  
  
 
==Synergies==
 
==Synergies==
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
 
[[image:Runeeffects-2010-10.jpg|thumb|350px|right|Runed Ice Armor]]
 
The following [[rune]] effects for Ice Armor are known:
 
* Unknown rune: Adds a {{iw|Holy_Freeze Holy Freeze}}-like [[Aura]]. (Seen on video [[Video: Blizzcon 2010 Rune Effects|here]].)
 
 
  
  
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It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the [[July 2011 Press Event]], and Ice Armor became a level 2 skill.  
 
It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the [[July 2011 Press Event]], and Ice Armor became a level 2 skill.  
 
  
  
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Image:Ice_Armor_Icon.jpg|Skill icon.
 
Image:Ice_Armor_Icon.jpg|Skill icon.
 
</gallery>
 
</gallery>
 
  
  
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{{Skill navbox Diablo III|Wizard}}
 
{{Skill navbox Diablo III|Wizard}}
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</noinclude>

Revision as of 23:30, 8 September 2011

IconIceArmor.png

Ice Armor is a Wizard skill unlocked at Level 2, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.

This is an Armor spell. Only one Armor spell can be active at a time.



Background

Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.


Skill Effects

The following is a very quick list. See the Ice Armor runed page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Skill Effect
IconIceArmor.png
Ice Armor
2

Surround yourself in a barrier of ice that increases armor by 50%, and causes 0 - 2 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds.
Cost: 25 Arcane Power
This is an Armor spell. Only one Armor spell can be active at a time.

IconCrimson.jpg Jagged Ice Attackers take X - X Cold damage and are chilled for X seconds.
IconIndigo.jpg Chilling Aura Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for X seconds.
IconObsidian.jpg Frozen Storm A whirling storm of ice builds around you that deals X - X Cold damage per second for X seconds after casting Ice Armor.
IconGolden.jpg Crystallize Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by X% for X seconds. This effect can stack up to X times.
IconAlabaster.jpg Ice Reflect Attacks have a X% chance to create a Frost Nova on the attacker dealing X - X Cold damage.


Skill Design

Pretty straightforward skill. Useful especially when trying to run away from things, but also if the Wizard is occupied in melee combat, it will lower the damage she takes in a fray. It likely won't increase Armor or any other defensive stat.

The duration of the spell was shown as almost exactly 3/8 duration with 2 minutes left so it's safe to assume the duration is 6-8 minutes, but we do not know what the exact duration of the spell is.


Synergies


Development

Ice Armor was first shown in August 2009 at GamesCom, seen in the gameplay demo. It was then not known if the spell was a Wizard skill or a shrine effect. The spell was seen more clearly at BlizzCon 2009, where it was a Tier I skill on the Storm Skill Tree. Unfortunately, this skill was unnecessary in the PvP demo, as Flux explained:[1]

As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.

It was still in the game as of BlizzCon 2010, but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the July 2011 Press Event, and Ice Armor became a level 2 skill.


Media

Ice Armor can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References