Difference between revisions of "Superstition"
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'''Superstition''' is a [[passive skill]] available exclusively to the [[Barbarian passives|Barbarian]], which reduces non-physical damage. | '''Superstition''' is a [[passive skill]] available exclusively to the [[Barbarian passives|Barbarian]], which reduces non-physical damage. | ||
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| Reduces non-physical [[damage]] taken by {{cyanize|10%}}. | | Reduces non-physical [[damage]] taken by {{cyanize|10%}}. |
Revision as of 19:32, 8 September 2011
Superstition is a passive skill available exclusively to the Barbarian, which reduces non-physical damage.
Lore
Not known yet.
Design
Reduces non-physical damage taken by 10%.
Level Requirement
- Barbarian: level 26
Synergies
No synergies with any active skills or other passive skills are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Superstition was first revealed in the July 2011 Press Event.
References
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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