Difference between revisions of "Summon Zombie Dogs"
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− | '''Summon Zombie | + | [[File:IconSummonZombieDog.jpg|left]] |
+ | '''Summon Zombie Dogs''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 1. It summons several zombie dogs, better known as "mongrels" which [[tank]] for the Witch Doctor. | ||
+ | |||
This is the basic minion skill of the Witch Doctor. | This is the basic minion skill of the Witch Doctor. | ||
Mongrels can also be detonated by the [[Sacrifice]] skill, dealing substantial damage to anything in the vicinity. This is their most effective way of directly damaging monsters. | Mongrels can also be detonated by the [[Sacrifice]] skill, dealing substantial damage to anything in the vicinity. This is their most effective way of directly damaging monsters. | ||
− | + | <br><br>__TOC__ | |
==Background== | ==Background== | ||
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|portrait= Wd-mongrel1.jpg | |portrait= Wd-mongrel1.jpg | ||
|portrait-width= 175 | |portrait-width= 175 | ||
− | |name= Summon Zombie | + | |name= Summon Zombie Dogs |
|user= Witch Doctor | |user= Witch Doctor | ||
|clvl= 1 | |clvl= 1 | ||
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==Skill Design== | ==Skill Design== | ||
[[File:Wd-mongrel3.jpg|left|thumb|Two mongrels.]] | [[File:Wd-mongrel3.jpg|left|thumb|Two mongrels.]] | ||
− | Summon Zombie | + | Summon Zombie Dogs is the first summoning [[skill]] most Witch Doctors will ever use, and forms the backbone of early Witch Doctor strategy. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields for the Witch Doctor to use his attack spells from the back row. |
At higher levels Mongrels can deal decent damage, and in a swarm they may be useful against individual enemies, especially when their damage is boosted by a [[runestone]]. | At higher levels Mongrels can deal decent damage, and in a swarm they may be useful against individual enemies, especially when their damage is boosted by a [[runestone]]. | ||
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==Skill Rune Effects== | ==Skill Rune Effects== | ||
[[File:Mongrels-arena2.jpg|thumb|350px|Fiery mongrels set a Wizard ablaze.]] | [[File:Mongrels-arena2.jpg|thumb|350px|Fiery mongrels set a Wizard ablaze.]] | ||
− | The known [[rune]] effects for Summon Zombie | + | The known [[rune]] effects for Summon Zombie Dogs are: |
* [[Crimson rune]]: Level 2 rune effect: Zombie dogs share 20% of the damage the Witch Doctor takes. | * [[Crimson rune]]: Level 2 rune effect: Zombie dogs share 20% of the damage the Witch Doctor takes. | ||
* Unidentified rune: Increases the mongrel's damage output.[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor] | * Unidentified rune: Increases the mongrel's damage output.[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor] | ||
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==Development== | ==Development== | ||
− | '''Summon Zombie | + | '''Summon Zombie Dogs''' debuted with [[Diablo III]] in the [[WWI 2008]] gameplay video, where the skill was in the [[Voodoo Skill Tree]] at Tier I. Summon Zombie Dog was called [[Summon Mongrel]] (as [[Mongrel]] was the original name of the Zombie dog), and mongrels could be enchanted with [[Locust Swarm]] or [[Skull of Flame]], among other spells. |
For [[BlizzCon 2009]], the skill was moved to the [[Zombie Skill Tree]]. By then, skill enchantments had been removed, replaced by skill rune enhancements. For a brief period of time, this skill apparently cost [[health]] instead of mana. | For [[BlizzCon 2009]], the skill was moved to the [[Zombie Skill Tree]]. By then, skill enchantments had been removed, replaced by skill rune enhancements. For a brief period of time, this skill apparently cost [[health]] instead of mana. | ||
Line 75: | Line 77: | ||
<blockquote>''I saw them finish off the last zombie on screen a number of times, and I don’t recall ever having to summon new ones simply because the old ones had gotten stuck or lost around some corner of the dungeon. That speaks to their pathfinding as well, since the dungeons in this year’s Blizzcon PvM demo were made largely from narrow corridors and were quite windy and full of sharp corners and obstacles.</blockquote> | <blockquote>''I saw them finish off the last zombie on screen a number of times, and I don’t recall ever having to summon new ones simply because the old ones had gotten stuck or lost around some corner of the dungeon. That speaks to their pathfinding as well, since the dungeons in this year’s Blizzcon PvM demo were made largely from narrow corridors and were quite windy and full of sharp corners and obstacles.</blockquote> | ||
− | Skill tiers were removed for the [[July 2011 Press Event]], and Summon Zombie | + | Skill tiers were removed for the [[July 2011 Press Event]], and Summon Zombie Dogs became a level 1 skill. |
===Previous Versions=== | ===Previous Versions=== | ||
− | See the [[Witch Doctor skill archive]] for more details on previous versions of Summon Zombie | + | See the [[Witch Doctor skill archive]] for more details on previous versions of Summon Zombie Dogs (or [[Summon Mongrel]]) and other Witch Doctor skills. |
===In Other Games=== | ===In Other Games=== | ||
− | Summon Zombie | + | Summon Zombie Dogs is the spiritual successor to [[Diablo II]]'s {{iw|Necromancer Necromancer}} skill {{iw|Raise_Skeleton Raise Skeleton}}, which is also a low-level tanking minion summoning skill. |
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--> | --> | ||
==Media== | ==Media== | ||
− | Summon Zombie | + | Summon Zombie Dogs can be seen in action on video here: |
* [[Gameplay WWI2008|Gameplay: WWI 2008]] | * [[Gameplay WWI2008|Gameplay: WWI 2008]] | ||
* [[Gameplay: Blizzcon 2010]] (in the [[Arena]]) | * [[Gameplay: Blizzcon 2010]] (in the [[Arena]]) | ||
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report] | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report] | ||
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report] | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report] | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p= | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011 |
{{Skill navbox Diablo III|WD}} | {{Skill navbox Diablo III|WD}} |
Revision as of 16:53, 26 August 2011
Summon Zombie Dogs is a Witch Doctor skill enabled at level 1. It summons several zombie dogs, better known as "mongrels" which tank for the Witch Doctor.
This is the basic minion skill of the Witch Doctor.
Mongrels can also be detonated by the Sacrifice skill, dealing substantial damage to anything in the vicinity. This is their most effective way of directly damaging monsters.
Contents
Background
Diablo III Active Skill [e] | |
---|---|
Summon Zombie Dogs | |
Used by: | Witch Doctor |
Enabled at: | Clvl 1 |
The Witch Doctor summons a zombie dog to aid him. Can have multiple zombie dogs at once. | |
Type: | Summon |
Resource Use: | Costs Mana |
Alabaster rune: | Unknown |
Crimson rune: | Dogs share WD's damage |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
More points in the skill allow for more, higher level mongrels. They have good foot speed and are fearless, if not very damaging with their hand to hand combat. Sacrifice deals far more damage than the mongrels ever will.
Skill Design
Summon Zombie Dogs is the first summoning skill most Witch Doctors will ever use, and forms the backbone of early Witch Doctor strategy. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields for the Witch Doctor to use his attack spells from the back row.
At higher levels Mongrels can deal decent damage, and in a swarm they may be useful against individual enemies, especially when their damage is boosted by a runestone.
Enhancing the Dogs
Earlier in Diablo III's development, the Witch Doctor's fire and Locust spells could jump to the Mongrels, granting them fire or locust damage on top of their own (weak) attacks. This feature was removed in 2009, and later replaced by various runestone effects.
Skill Rank Table
- Rank 1: Summon 1 level 12 zombie dog to aid you. Can have up to 1 zombie dogs at a time. Cost: 10 Mana.
- Rank 2: Summon 1 level 12 zombie dog to aid you. Can have up to 2 zombie dogs at a time. Cost: 10 Mana.
- Rank 3: Summon 1 level 12 zombie dog to aid you. Can have up to 3 zombie dogs at a time. Cost: 10 Mana.
- Rank 4: Summon 1 level 12 zombie dog to aid you. Can have up to 4 zombie dogs at a time. Cost: 10 Mana. (A)
- Rank 5: Summon 1 level 12 zombie dog to aid you. Can have up to 5 zombie dogs at a time. Cost: 10 Mana. (A)
(A) = Assumed
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
The known rune effects for Summon Zombie Dogs are:
- Crimson rune: Level 2 rune effect: Zombie dogs share 20% of the damage the Witch Doctor takes.
- Unidentified rune: Increases the mongrel's damage output.[1]
- Unidentified rune: Gives the mongrels more hit points.[2]
- Unidentified rune: Gives the mongrels substantial fire damage.[3]
- Unidentified rune: Gives mongrels a chance to drop a health orb when they die. It's not known if Sacrificed dogs would also qualify for this. If so, given that there are traits that enable mana gain from health orbs, it could be largely self-sustaining.
Development
Summon Zombie Dogs debuted with Diablo III in the WWI 2008 gameplay video, where the skill was in the Voodoo Skill Tree at Tier I. Summon Zombie Dog was called Summon Mongrel (as Mongrel was the original name of the Zombie dog), and mongrels could be enchanted with Locust Swarm or Skull of Flame, among other spells.
For BlizzCon 2009, the skill was moved to the Zombie Skill Tree. By then, skill enchantments had been removed, replaced by skill rune enhancements. For a brief period of time, this skill apparently cost health instead of mana.
At BlizzCon 2010, they evinced more damage and improved AI, preferring proximity to the Witch Doctor over dealing with stragglers. Flux described it like this:[4]
I saw them finish off the last zombie on screen a number of times, and I don’t recall ever having to summon new ones simply because the old ones had gotten stuck or lost around some corner of the dungeon. That speaks to their pathfinding as well, since the dungeons in this year’s Blizzcon PvM demo were made largely from narrow corridors and were quite windy and full of sharp corners and obstacles.
Skill tiers were removed for the July 2011 Press Event, and Summon Zombie Dogs became a level 1 skill.
Previous Versions
See the Witch Doctor skill archive for more details on previous versions of Summon Zombie Dogs (or Summon Mongrel) and other Witch Doctor skills.
In Other Games
Summon Zombie Dogs is the spiritual successor to Diablo II's Necromancer skill Raise Skeleton, which is also a low-level tanking minion summoning skill.
Media
Summon Zombie Dogs can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- BlizzCon 2010 Witch Doctor Hands-on Report
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|