Difference between revisions of "Resourcefulness"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(fixed links)
(added icon)
Line 1: Line 1:
 
<noinclude>
 
<noinclude>
 +
[[File:IconResourcefulness.jpg|left]]
 
'''Resourcefulness''' is a [[passive skill]] available exclusively to the [[Demon Hunter passives|Demon Hunter]], which improves the generation of Hatred when Discipline is low.
 
'''Resourcefulness''' is a [[passive skill]] available exclusively to the [[Demon Hunter passives|Demon Hunter]], which improves the generation of Hatred when Discipline is low.
 +
<br><br><br><br>
 +
__TOC__
  
  
Line 11: Line 14:
  
 
===Level Requirement===
 
===Level Requirement===
* '''[[Demon Hunter]]''': [[clvl|level]] 24
+
* '''[[Demon Hunter]]''': level 24
  
  
Line 35: Line 38:
 
<!-- When this page is transcluded, only the following section appears -->
 
<!-- When this page is transcluded, only the following section appears -->
 
<includeonly>
 
<includeonly>
| [[File:Beta-d3icon.png|40px]]  
+
| [[File:IconResourcefulness.jpg|40px]]  
 
| [[Resourcefulness]]  
 
| [[Resourcefulness]]  
| When [[Discipline]] is under <span style="color:cyan;">20%</span>, the regeneration of [[Hatred]] is increased by <span style="color:cyan;">30%</span>.
+
| When [[Discipline]] is under {{cyanize|20%}}, the regeneration of [[Hatred]] is increased by {{cyanize|30%}}.
 
| {{Passive skill choice|{{{1|All}}}|demon=24}}  
 
| {{Passive skill choice|{{{1|All}}}|demon=24}}  
 
|-
 
|-
 
</includeonly>
 
</includeonly>

Revision as of 21:46, 25 August 2011

IconResourcefulness.jpg

Resourcefulness is a passive skill available exclusively to the Demon Hunter, which improves the generation of Hatred when Discipline is low.




Lore

Not known yet.


Design

When Discipline is under 20%, the regeneration of Hatred is increased by 30%.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Resourcefulness was first revealed in the July 2011 Press Event.


References