Difference between revisions of "Toughness"

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<noinclude>
 
<noinclude>
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[[File:Toughness.jpg|left]]
 
'''Toughness''' is a [[passive skill]] available to the [[Barbarian passives|Barbarian]], the [[Demon Hunter passives|Demon Hunter]], and the [[Witch Doctor passives|Witch Doctor]]. It increases vitality.
 
'''Toughness''' is a [[passive skill]] available to the [[Barbarian passives|Barbarian]], the [[Demon Hunter passives|Demon Hunter]], and the [[Witch Doctor passives|Witch Doctor]]. It increases vitality.
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===Level Requirement===
 
===Level Requirement===
* '''[[Demon Hunter]]''': [[clvl|level]] 12
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* '''[[Demon Hunter]]''': level 12
* '''[[Witch Doctor]]''': [[clvl|level]] 12
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* '''[[Witch Doctor]]''': level 12
* '''[[Barbarian]]''': [[clvl|level]] 23
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* '''[[Barbarian]]''': level 23
  
  
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| [[File:Toughness.jpg|40px]]  
 
| [[File:Toughness.jpg|40px]]  
 
| [[Toughness]]  
 
| [[Toughness]]  
| Increases [[vitality]] by <span style="color:cyan;">20%</span>.   
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| Increases [[vitality]] by {{cyanize|20%}}.   
 
| {{Passive skill choice|{{{1|All}}}|barb=23|witch=12|demon=12}}  
 
| {{Passive skill choice|{{{1|All}}}|barb=23|witch=12|demon=12}}  
 
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|-
 
</includeonly>
 
</includeonly>

Revision as of 15:59, 25 August 2011

Toughness.jpg

Toughness is a passive skill available to the Barbarian, the Demon Hunter, and the Witch Doctor. It increases vitality.


Lore

'These are dangerous times, I have the scars to prove it.' - Warmaster Karja


Design

Increases vitality by 20%.

It is presumed this increases all the vitality bonuses from equipment as well, but the details are not yet known.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Toughness was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References