Difference between revisions of "Demon Hunter passives"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Created page with "Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character l...")
 
(added to development)
Line 7: Line 7:
  
  
[[Weak Spot]]<br>
+
===Weak Spot===
Increases [[Critical Hit]] damage by 100%.
+
[[Weak Spot]] is enabled at level 3.<br>
* Enabled at level: 3
+
Increases [[critical strike]] damage by {{cyanize|100%}}.
 +
{{clear-left}}
  
  
[[Archery]]<br>
+
===Archery===
Reduces the resource cost of [[Hatred]]-type skills by 50%.
+
[[Archery]] is enabled at level 6.<br>
* Enabled at level: 6
+
Reduces the cost of [[Hatred]]-based skills by {{cyanize|50%}}.
 +
{{clear-left}}
  
  
[[Cloak of Shadows]]<br>
+
===Cloak of Shadows===
Reduces [[melee]] damage taken by 20%.
+
[[Cloak of Shadows]] is enabled at level 6.<br>
* Enabled at level: 6
+
Reduces [[melee]] damage taken by {{cyanize|20%}}.
 +
{{clear-left}}
  
  
[[Aggression]]<br>
+
===Aggression===
Increases [[Attack]] by 20%.
+
[[Aggression]] is enabled at level 12.<br>
* Enabled at level: 12
+
Increases [[attack]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
  
[[Superior Skill]]<br>
+
===Superior Skill===
Increases [[Precision]] by 20%.
+
[[Superior Skill]] is enabled at level 12.<br>
* Enabled at level: 12
+
Increases [[precision]] by {{cyanize|20%}}.
 +
{{clear-left}}
  
  
[[Toughness]]<br>
+
===Toughness===
Increases [[Vitality]] by 20%.
+
[[Toughness]] is enabled at level 12.<br>
* Enabled at level: 12
+
Increases [[vitality]] by {{cyanize|20%}}.  
 +
{{clear-left}}
  
  
[[Back to Basics]]<br>
+
===Back to Basics===
Increases basic weapon damage by 100%.
+
[[Back to Basics]] is enabled at level 18.<br>
* Enabled at level: 18
+
Increases the basic [[damage]] done by the Demon Hunter's weapon by {{cyanize|100%}}.
 +
{{clear-left}}
  
  
[[Focused Discipline]]<br>
+
===Focused Discipline===
Reduces the resource cost of [[Discipline]]-type skills by 20%.
+
[[Focused Discipline]] is enabled at level 18.<br>
* Enabled at level: 18
+
Reduces the cost of [[Discipline]]-based skills by {{cyanize|20%}}.  
 +
{{clear-left}}
  
  
[[Opportunity]]<br>
+
===Opportunity===
Increases damage dealt to [[slowed]] targets by 20%.
+
[[Opportunity]] is enabled at level 18.<br>
* Enabled at level: 18
+
Increases [[damage]] dealt to [[slowed]] targets by {{cyanize|20%}}.
 +
{{clear-left}}
  
  
[[Years of Training]]<br>
+
===Years of Training===
When a [[Discipline]]-type skill is used, damage dealt by the Demon Hunter is increased by 10% for 10 seconds. Can stack up to three times.
+
[[Years of Training]] is enabled at level 18.<br>
* Enabled at level: 18
+
When a [[Discipline]]-based skill is used, [[damage]] dealt by the Demon Hunter is increased by {{cyanize|10%}} for 10 seconds. Can stack up to three times.
 +
{{clear-left}}
  
  
[[Ballistics]]<br>
+
===Ballistics===
Increases damage dealt by rockets by 100%. The rocket effect is provided by certain runestones.
+
[[Ballistics]] is enabled at level 24.<br>
* Enabled at level: 24
+
Increases [[damage]] dealt by rockets by {{cyanize|100%}}. The rocket effect is provided by certain [[runestones]].
 +
{{clear-left}}
  
  
[[Hot Pursuit]]<br>
+
===Hot Pursuit===
When [[Hatred]] is at its maximum, run speed is increased by 10%.
+
[[Hot Pursuit]] is enabled at level 24.<br>
* Enabled at level: 24
+
When [[Hatred]] is at its maximum, [[run speed]] is increased by {{cyanize|10%}}.
 +
{{clear-left}}
  
  
[[Killing Spree]]<br>
+
===Killing Spree===
When an enemy is killed by the Demon Hunter, the next attack dealt within the next 5 seconds has 30% increased critical strike chance.
+
[[Killing Spree]] is enabled at level 24.<br>
* Enabled at level: 24
+
When an enemy is killed by the Demon Hunter, the next attack dealt within the next 5 seconds has {{cyanize|30%}} increased [[critical strike]] chance.
 +
{{clear-left}}
  
  
[[Resourcefulness]]<br>
+
===Resourcefulness===
When [[Discipline]] is under 20%, the regeneration of [[Hatred]] is increased by 30%.
+
[[Resourcefulness]] is enabled at level 24.<br>
* Enabled at level: 24
+
When [[Discipline]] is under {{cyanize|20%}}, the regeneration of [[Hatred]] is increased by {{cyanize|30%}}.
 +
{{clear-left}}
  
  
 +
==Development==
 +
* See the [[Demon Hunter skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
  
==Reference==
 
  
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229 Zediono's translation of JudgeHype's pre-beta report].
+
By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.
  
 +
The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
  
 +
 +
==References==
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
  
  
 
{{Skill_navbox_Diablo_III|DH}}
 
{{Skill_navbox_Diablo_III|DH}}
 
  
 
[[category:Demon Hunter]]
 
[[category:Demon Hunter]]
 
[[category:Demon Hunter passives]]
 
[[category:Demon Hunter passives]]
 
[[category:Passive skills]]
 
[[category:Passive skills]]
 +
[[category:skills]]

Revision as of 00:54, 20 August 2011

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Demon Hunter Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Weak Spot

Weak Spot is enabled at level 3.
Increases critical strike damage by Template:Cyanize.


Archery

Archery is enabled at level 6.
Reduces the cost of Hatred-based skills by Template:Cyanize.


Cloak of Shadows

Cloak of Shadows is enabled at level 6.
Reduces melee damage taken by Template:Cyanize.


Aggression

Aggression is enabled at level 12.
Increases attack by Template:Cyanize.


Superior Skill

Superior Skill is enabled at level 12.
Increases precision by Template:Cyanize.


Toughness

Toughness is enabled at level 12.
Increases vitality by Template:Cyanize.


Back to Basics

Back to Basics is enabled at level 18.
Increases the basic damage done by the Demon Hunter's weapon by Template:Cyanize.


Focused Discipline

Focused Discipline is enabled at level 18.
Reduces the cost of Discipline-based skills by Template:Cyanize.


Opportunity

Opportunity is enabled at level 18.
Increases damage dealt to slowed targets by Template:Cyanize.


Years of Training

Years of Training is enabled at level 18.
When a Discipline-based skill is used, damage dealt by the Demon Hunter is increased by Template:Cyanize for 10 seconds. Can stack up to three times.


Ballistics

Ballistics is enabled at level 24.
Increases damage dealt by rockets by Template:Cyanize. The rocket effect is provided by certain runestones.


Hot Pursuit

Hot Pursuit is enabled at level 24.
When Hatred is at its maximum, run speed is increased by Template:Cyanize.


Killing Spree

Killing Spree is enabled at level 24.
When an enemy is killed by the Demon Hunter, the next attack dealt within the next 5 seconds has Template:Cyanize increased critical strike chance.


Resourcefulness

Resourcefulness is enabled at level 24.
When Discipline is under Template:Cyanize, the regeneration of Hatred is increased by Template:Cyanize.


Development

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References