Difference between revisions of "Pound of Flesh"

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Increases the chance to find health globes by 3% and healing done by these is increased by 33%.  
 
Increases the chance to find health globes by 3% and healing done by these is increased by 33%.  
  
This trait improves the odds of a health globe dropping. It's assumed that this only works for kills by the character with the trait, since unlike [[gold]] and [[item]] drops, [[health globes]] are shared/seen by all characters in the game.
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This passive improves the odds of a health globe dropping. It's assumed that this only works for kills by the character with the passive, since unlike [[gold]] and [[item]] drops, [[health globes]] are shared/seen by all characters in the game.
 
 
  
 
===Level Requirement===
 
===Level Requirement===
* '''[[Barbarian]]''': [[clvl|level]] 10.
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* '''[[Barbarian]]''': [[clvl|level]] 10
  
  
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|[[File:PoundFlesh.jpg|40px]] || [[Pound of Flesh]] || Increases the chance to find [[health globes]] by <span style="color:cyan;">3%</span> and [[healing]] done by these is increased by <span style="color:cyan;">33%</span>. || 10 || Barbarian
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| [[File:PoundFlesh.jpg|40px]]
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| [[Pound of Flesh]]
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| Increases the chance to find [[health globes]] by <span style="color:cyan;">3%</span> and [[healing]] done by these is increased by <span style="color:cyan;">33%</span>.
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| {{Passive skill choice|{{{1|All}}}|barb=10}}
 
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|-
 
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</includeonly>

Revision as of 20:54, 14 August 2011

Pound of Flesh is a passive skill available exclusively to the Barbarian, which increases the frequency and healing power of health globes.


Lore

'When the sky bleeds the crops grow tall, when our enemies bleed we grow strong.' - The Chant of the Harvest


Design

Increases the chance to find health globes by 3% and healing done by these is increased by 33%.

This passive improves the odds of a health globe dropping. It's assumed that this only works for kills by the character with the passive, since unlike gold and item drops, health globes are shared/seen by all characters in the game.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Pound of Flesh was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References