Difference between revisions of "Plagued (Witch Doctor skill)"

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==Design==
 
==Design==
 
Increases Animal and Plague skill damage by 20%.
 
Increases Animal and Plague skill damage by 20%.
 
  
 
===Level Requirement===
 
===Level Requirement===
* '''[[Witch Doctor]]''': [[clvl|level]] 24.
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* '''[[Witch Doctor]]''': [[clvl|level]] 24
  
  
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<includeonly>
 
<includeonly>
|[[File:Beta-d3icon.png|40px]] || [[Plagued]] || Increases [[Animal skill|Animal]] and [[Plague skill|Plague]] skill [[damage]] by <span style="color:cyan;">20%</span>. || 24 || Witch Doctor
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| [[File:Beta-d3icon.png|40px]]
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| [[Plagued]]
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| Increases [[Animal skill|Animal]] and [[Plague skill|Plague]] skill [[damage]] by <span style="color:cyan;">20%</span>.
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| {{Passive skill choice|{{{1|All}}}|witch=24}}
 
|-
 
|-
 
</includeonly>
 
</includeonly>

Revision as of 20:53, 14 August 2011

Plagued is a passive skill available exclusively to the Witch Doctor. It increases the damage done by his various "Animal and Plague" skills.

Lore

Not known yet.


Design

Increases Animal and Plague skill damage by 20%.

Level Requirement


Synergies

This skill increases the damage done by all Animal and Plague skills. It's not at all clear which skills qualify under this description. A few that definitely qualify:


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Plagued was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References