Difference between revisions of "Near Death Experience"

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| [[Near Death Experience]]  
 
| [[Near Death Experience]]  
 
| When the Monk receives a fatal blow (?), the Monk gains <span style="color:cyan;">30%</span> [[health]] and <span style="color:cyan;">30%</span> [[Spirit]].  
 
| When the Monk receives a fatal blow (?), the Monk gains <span style="color:cyan;">30%</span> [[health]] and <span style="color:cyan;">30%</span> [[Spirit]].  
| 25  
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| {{Passive skill choice|{{{1|All}}}|monk=25}}
| Monk
 
 
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|-
 
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Revision as of 20:49, 14 August 2011

Near Death Experience is a passive skill available exclusively to the Monk.


Lore

Not known yet.


Design

When the Monk receives a fatal blow (?), the Monk gains 30% health and 30% Spirit.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Near Death Experience was first revealed in the July 2011 Press Event.


References