Difference between revisions of "Glass Cannon"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(trait to passive)
m
Line 9: Line 9:
 
==Design==
 
==Design==
 
Increases damage dealt by 20%, but reduces armor by 20%.
 
Increases damage dealt by 20%, but reduces armor by 20%.
 
  
 
===Level Requirement===
 
===Level Requirement===
Line 43: Line 42:
 
| [[Glass Cannon]]  
 
| [[Glass Cannon]]  
 
| Increases [[damage]] dealt by <span style="color:cyan;">20%</span>, but reduces [[armor]] by <span style="color:cyan;">20%</span>.  
 
| Increases [[damage]] dealt by <span style="color:cyan;">20%</span>, but reduces [[armor]] by <span style="color:cyan;">20%</span>.  
| 13  
+
| {{Passive skill choice|{{{1|All}}}|wiz=13}}
| Wizard
 
 
|-
 
|-
 
</includeonly>
 
</includeonly>

Revision as of 20:17, 14 August 2011

Glass Cannon is a passive skill available exclusively to the Wizard. It increases spell damage while reducing armor.


Lore

Not yet known.


Design

Increases damage dealt by 20%, but reduces armor by 20%.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Glass Cannon was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References