Difference between revisions of "Counterattack"

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| [[Counterattack]]  
 
| [[Counterattack]]  
 
| When the Monk [[dodges]] an attack, the next skill has its [[Spirit]] cost reduced by <span style="color:cyan;">40%</span>.  
 
| When the Monk [[dodges]] an attack, the next skill has its [[Spirit]] cost reduced by <span style="color:cyan;">40%</span>.  
| 20  
+
| {{Passive skill choice|{{{1|All}}}|monk=20}}
| Monk
 
 
|-
 
|-
 
</includeonly>
 
</includeonly>

Revision as of 20:03, 14 August 2011

Counterattack is a passive skill available exclusively to the Monk, which reduces the Spirit cost of the next skill after the monk successfully dodges an attack.


Lore

Not known yet.


Design

When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Counterattack was first revealed in the July 2011 Press Event.


References