Difference between revisions of "Tough as Nails"

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==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Tough As Nails was first revealed by CM Zarhym in a blue post:<ref>[http://diablo.incgamers.com/blog/comments/blizzard-on-class-specific-armor-benefits Blizzard on Class-Specific Armor Benefits] -- IncGamers 9th Aug 2011</ref>
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Tough As Nails was first revealed by [[Zarhym]] in a blue post:<ref>[http://diablo.incgamers.com/blog/comments/blizzard-on-class-specific-armor-benefits Blizzard on Class-Specific Armor Benefits] -- IncGamers 9th Aug 2011</ref>
  
 
<blue>Each class gets equal base benefit from armor value on items, however, there are passives and skills which could allow one class to benefit more from armor than another class. For example, barbarians have a passive available to them called Tough As Nails which increases the barbarian’s armor by 100%, among other things.</blue>
 
<blue>Each class gets equal base benefit from armor value on items, however, there are passives and skills which could allow one class to benefit more from armor than another class. For example, barbarians have a passive available to them called Tough As Nails which increases the barbarian’s armor by 100%, among other things.</blue>

Revision as of 07:50, 11 August 2011

Tough As Nails is a passive skill available exclusively to the Barbarian, which increases the Barbarian's armor.


Lore

Not known yet.


Design

Increases armor by 100%, among other things.


Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Tough As Nails was first revealed by Zarhym in a blue post:[1]

Each class gets equal base benefit from armor value on items, however, there are passives and skills which could allow one class to benefit more from armor than another class. For example, barbarians have a passive available to them called Tough As Nails which increases the barbarian’s armor by 100%, among other things.

The skill's required level was not revealed at the time.

References