Difference between revisions of "Blood Ritual"

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(moved Ritual of Blood to Ritual of Blood (trait): Now passive skill.)
 
(trait to passive)
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#REDIRECT [[Ritual of Blood (trait)]]
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<noinclude>
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'''Ritual of Blood''' is a [[passive skill]] available exclusively to the [[Witch Doctor]]. It allows the class to transfer 30% of mana costs to health, allowing for more spell-casting, with a slightly increased risk of death.
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==Lore==
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Not known yet.
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==Design==
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30% of mana costs for skills is taken from health instead.
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===Level Requirement===
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* '''[[Witch Doctor]]''': [[clvl|level]] 18
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==Synergies==
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No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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==Development==
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{{Passive history notes}}
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Like many passive skills, Ritual of Blood was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.
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* [[Ritual of Blood (skill)]] - The original passive skill.
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* [[Ritual of Blood (trait)]] - As a trait, Ritual of Blood took 50% of mana costs from health.
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See the [[traits]] page for more details on previous versions of this and many other passive skills. 
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]
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{{Skill navbox Diablo III|WD}}
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[[category:Witch Doctor skills]]
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[[category:passive skills]]
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[[category:skills]]
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</noinclude>
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<!-- When this page is transcluded, only the following section appears -->
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<includeonly>
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|[[File:Beta-d3icon.png|40px]] || [[Ritual of Blood]] || <span style="color:cyan;">30%</span> of [[mana]] costs for skills is taken from [[health]] instead. || 18 || Witch Doctor
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</includeonly>

Revision as of 20:39, 8 August 2011

Ritual of Blood is a passive skill available exclusively to the Witch Doctor. It allows the class to transfer 30% of mana costs to health, allowing for more spell-casting, with a slightly increased risk of death.


Lore

Not known yet.


Design

30% of mana costs for skills is taken from health instead.


Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Ritual of Blood was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References