Difference between revisions of "Heal"
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+ | To '''heal''' in any [[RPG]] is to restore lost "hit points" or [[life]]. It usually involves [[magic]]al spells or similar effects, such as short periods of time or eating supposedly non-[[magic]]al food to increase. | ||
+ | There are many methods of healing in Diablo 3, from [[health orbs]] to [[health potions]] to healing procs on items, such as [[Life Steal]], [[Life on Hit]], [[Life After Each Kill]], or [[Regeneration]]. | ||
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+ | * [[Heal (Templar skill)|Click here]] for the [[Templar]] skill "Heal." | ||
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+ | ==Health Potions== | ||
+ | [[File:Leg-potion-regeneration.png|thumb|300px|Legendary potion of Regeneration.]] | ||
+ | Health [[potions]] are found in Diablo 3, both of a basic type and also [[Legendary Potions]] which heal and add other special effects as well. Potions in Diablo 3 work differently than they did in Diablo 1 and Diablo 2, and can not be [[spammed]]. Health potions have a thirty second [[cooldown]] in D3, and thus must be used strategically and sparring. In lieu of drinking "pots" as was the practice in Diablo 1 and Diablo 2, most healing in Diablo 3 comes from item properties, paragon points, and the [[health globes]] that monsters drop. | ||
+ | |||
+ | Reaper of Souls made a major change to health potions. Initially in [[D3v]], there were a dozen different types of potions, each providing a set amount of healing. The amount increased at higher levels, and players had to constantly upgrade the type potion they were carrying (much as higher quality gems are dropped at higher levels). Reaper of Souls simplified this and removed all the different types of potions, changing to one basic health potion that restored 60% of a players maximum hit points. | ||
+ | |||
+ | [[Legendary Potions]] heal just the same, but add temporary buffs to other defensive properties, such as increased resistances, life regen, defense, resource regen, and more. | ||
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− | + | ==Life Steal== | |
− | + | ||
+ | [[Life Steal]] was the most powerful form of healing in Diablo 2, and that carried over into Diablo 3. Life Steal worked on a percentage basis, where X% of the damage a character dealt was turned into life for them. Since this sort of property scaled up with character damage, it tended to become very powerful at high levels in good gear, and in [[D3v]] this made it much more useful than properties such as [[Life on Hit]], where a character gained a set amount of life with each successful hit. | ||
+ | |||
+ | Reaper of Souls attempted to make healing more dynamic by removing Life Steal from the pool of item affixes so it would not spawn any longer. The devs further reduced the effect of Life Steal to 10% for characters from level 61-69, and turned Life Steal off completely at level 70. | ||
+ | |||
+ | |||
+ | ==Healing Changes in Patch 2.1.0== | ||
+ | |||
+ | [[Patch 2.1.0]] released in August 2014 implemented major changes to how health and vitality worked in Diablo 3. Vitality was made to grant larger amounts of hit points, the healing from health orbs was reduced, Life on Hit was reworked, various other healing skills were tweaked, and life regeneration was greatly increased. From the Patch 2.1.0 notes:[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/] | ||
− | + | :: Healing Changes | |
− | + | ::*The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15% | |
+ | ::*The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15% | ||
+ | ::*The amount of Life Regeneration and Life On Hit granted by items has been increased | ||
+ | ::**These changes apply to all items from level 1 to 70 | ||
+ | ::**These changes are retroactive and will apply to existing gear | ||
+ | ::*The amount of Life per resource spent granted by items has been significantly increased | ||
+ | ::**These changes are retroactive and will apply to existing gear | ||
+ | ::*Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage | ||
+ | ::**Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack | ||
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− | |||
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− | In [[Diablo | + | ==Healer Classes== |
+ | In many RPGs there are dedicated [[caster]] classes for healing, who tend to have limited offensive capabilities and add their value through healing or otherwise buffing party members. In [[Diablo II]], there were a few classes with some sort of "heal other" spells, but not overly efficient. No class in Diablo II is a dedicated healing class. The popular MMORPG [[World of WarCraft]] has several classes that can specialise into healing, but they can also generally specialise into something else, like [[DPS]] or [[tank]]ing. | ||
− | + | This is not the case in Diablo 3 and while the different classes have many ways too heal themselves, there is little direct healing of other players, either via [[skills]] or item [[procs]]. Most party buffs take the form of increased damage or attack speed, with defensive party buffs more about [[damage mitigation]] in terms of increased resistances or defense. | |
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Latest revision as of 21:33, 12 February 2015
To heal in any RPG is to restore lost "hit points" or life. It usually involves magical spells or similar effects, such as short periods of time or eating supposedly non-magical food to increase.
There are many methods of healing in Diablo 3, from health orbs to health potions to healing procs on items, such as Life Steal, Life on Hit, Life After Each Kill, or Regeneration.
- Click here for the Templar skill "Heal."
Health Potions[edit | edit source]
Health potions are found in Diablo 3, both of a basic type and also Legendary Potions which heal and add other special effects as well. Potions in Diablo 3 work differently than they did in Diablo 1 and Diablo 2, and can not be spammed. Health potions have a thirty second cooldown in D3, and thus must be used strategically and sparring. In lieu of drinking "pots" as was the practice in Diablo 1 and Diablo 2, most healing in Diablo 3 comes from item properties, paragon points, and the health globes that monsters drop.
Reaper of Souls made a major change to health potions. Initially in D3v, there were a dozen different types of potions, each providing a set amount of healing. The amount increased at higher levels, and players had to constantly upgrade the type potion they were carrying (much as higher quality gems are dropped at higher levels). Reaper of Souls simplified this and removed all the different types of potions, changing to one basic health potion that restored 60% of a players maximum hit points.
Legendary Potions heal just the same, but add temporary buffs to other defensive properties, such as increased resistances, life regen, defense, resource regen, and more.
Life Steal[edit | edit source]
Life Steal was the most powerful form of healing in Diablo 2, and that carried over into Diablo 3. Life Steal worked on a percentage basis, where X% of the damage a character dealt was turned into life for them. Since this sort of property scaled up with character damage, it tended to become very powerful at high levels in good gear, and in D3v this made it much more useful than properties such as Life on Hit, where a character gained a set amount of life with each successful hit.
Reaper of Souls attempted to make healing more dynamic by removing Life Steal from the pool of item affixes so it would not spawn any longer. The devs further reduced the effect of Life Steal to 10% for characters from level 61-69, and turned Life Steal off completely at level 70.
Healing Changes in Patch 2.1.0[edit | edit source]
Patch 2.1.0 released in August 2014 implemented major changes to how health and vitality worked in Diablo 3. Vitality was made to grant larger amounts of hit points, the healing from health orbs was reduced, Life on Hit was reworked, various other healing skills were tweaked, and life regeneration was greatly increased. From the Patch 2.1.0 notes:[1]
- Healing Changes
- The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
- The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
- The amount of Life Regeneration and Life On Hit granted by items has been increased
- These changes apply to all items from level 1 to 70
- These changes are retroactive and will apply to existing gear
- The amount of Life per resource spent granted by items has been significantly increased
- These changes are retroactive and will apply to existing gear
- Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
- Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
- Healing Changes
Healer Classes[edit | edit source]
In many RPGs there are dedicated caster classes for healing, who tend to have limited offensive capabilities and add their value through healing or otherwise buffing party members. In Diablo II, there were a few classes with some sort of "heal other" spells, but not overly efficient. No class in Diablo II is a dedicated healing class. The popular MMORPG World of WarCraft has several classes that can specialise into healing, but they can also generally specialise into something else, like DPS or tanking.
This is not the case in Diablo 3 and while the different classes have many ways too heal themselves, there is little direct healing of other players, either via skills or item procs. Most party buffs take the form of increased damage or attack speed, with defensive party buffs more about damage mitigation in terms of increased resistances or defense.
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|