Difference between revisions of "On Hit Modifiers"

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(Barbarian Skill Modifiers)
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Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to static value "on Hits". For this reason, the static values are charted out to help you decided how best to refresh your life or mana. The chart below shows the scaling percentage.
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Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to balance out the skills. Proc % applies to all "on Hits"
  
 
The existing "on Hits" are:
 
The existing "on Hits" are:
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{|  
 
{|  
 
! Skill  
 
! Skill  
! Life on Hit
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! Proc %
! Rage on Hit (Not implemented, yet)
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! Notes
 
|-
 
|-
 
| [[Bash]]
 
| [[Bash]]
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|  
 
|  
 
|-
 
|-
| [[Cleave]]*
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| [[Cleave]]
|  
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| 50%
|  
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| Capped at hitting 3 enemies
 
|-
 
|-
 
| [[Frenzy]]
 
| [[Frenzy]]
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|  
 
|  
 
|}
 
|}
*[[Cleave]]: Might be capped at 150% for 3 or more mobs.
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==Demon Hunter Skill Modifiers==
 
==Demon Hunter Skill Modifiers==
 
{|  
 
{|  
 
! Skill  
 
! Skill  
! Life on Hit
+
! Proc %
! Hate/Discipline on Hit (Not implemented, yet)
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! Notes
 
|-
 
|-
 
| [[Hungering Arrow]] with Puncturing Arrow
 
| [[Hungering Arrow]] with Puncturing Arrow
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|  
 
|  
 
|-
 
|-
| [[Rapid Fire]]*
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| [[Rapid Fire]]
 
| 200% per tick
 
| 200% per tick
|  
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| Static per tick does not follow number of hits.
 
|-
 
|-
| [[Rapid Fire]]* with Fire Support
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| [[Rapid Fire]] with Fire Support
 
| 200% per tick/FS hits: 45%
 
| 200% per tick/FS hits: 45%
|  
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| See Rapid Fire above. However FS shots appear to be per hit, not tick.
 
|-
 
|-
 
| [[Chakram]]
 
| [[Chakram]]
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|  
 
|  
 
|}
 
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*[[Rapid Fire]]: This appears to be on a set once per second (tick) trigger instead of following the million hits Rapid Fire actually produces. Fire Support shots however do seem to be per hit.
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==Monk Skill Modifiers==
 
==Monk Skill Modifiers==
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{|  
 
{|  
 
! Skill  
 
! Skill  
! Life on Hit
+
! Proc %
! Spirit on Hit (Not implemented, yet)
+
! Notes
 
|-
 
|-
 
| [[Fists of Thunder]]
 
| [[Fists of Thunder]]
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|  
 
|  
 
|}
 
|}
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 +
  
 
==Wizard Skill Modifiers==
 
==Wizard Skill Modifiers==
 
{|  
 
{|  
 
! Skill  
 
! Skill  
! Life on Hit
+
! Proc %
! Mana on Hit
+
! Notes
 
|-
 
|-
 
|  
 
|  
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{|  
 
{|  
 
! Skill  
 
! Skill  
! Life on Hit
+
! Proc %
! Mana on Hit (Not implemented, yet)
+
! Notes
 
|-
 
|-
 
|  
 
|  

Revision as of 17:17, 19 June 2012

Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to balance out the skills. Proc % applies to all "on Hits"

The existing "on Hits" are:

  • Bleed (%)
  • Blind (%)
  • Chill (%)
  • Fear (%)
  • Freeze (%)
  • Immobilize (%)
  • Knockback (%)
  • Life (static)
  • Mana (static)
  • Slow (%)
  • Stun (%)

Chart is scaling percentage and unless noted the percentage applies to all runes. If any rune changes the percentage another entry will be added below the primary entry with the rune name.


Barbarian Skill Modifiers

Skill Proc % Notes
Bash
Cleave 50% Capped at hitting 3 enemies
Frenzy
Hammer of the Ancients
Rend
Seismic Slam
Whirlwind
Leap
Ancient Spear
Revenge
Furious Charge
Overpower
Weapon Throw


Demon Hunter Skill Modifiers

Skill Proc % Notes
Hungering Arrow with Puncturing Arrow 55%
Hungering Arrow with Devouring Arrow 65%
Entangling Shot with Chain Gang 20%
Entangling Shot with Heavy Burden 80%
Bola Shot with Thunderball 50%
Grenades
Impale
Rapid Fire 200% per tick Static per tick does not follow number of hits.
Rapid Fire with Fire Support 200% per tick/FS hits: 45% See Rapid Fire above. However FS shots appear to be per hit, not tick.
Chakram
Elemental Arrow with Ball Lightning 25%
Caltrops ONLY with Jagged Spikes
Smoke Screen ONLY with Choking Gas
Vault ONLY with Action Shot & Trail of Cinders
Companion
Evasive Fire with Surge 100%
Fan of Knives
Spike Trap
Sentry
Strafe
Multishot
Cluster Arrow
Rain of Vengeance


Monk Skill Modifiers

Sweeping Wind, Cyclone Strike, Mantra of Retribution and the runes that add damage to Mantra of Evasion and Mantra of Conviction all DO NOT trigger LoH.

Skill Proc % Notes
Fists of Thunder 100%/100%/75%
Fists of Thunder with Thunder Clap 75% on all 3 hits
Deadly Reach with Piercing Trident 85%/85%/75%
Deadly Reach with Piercing Trident 85%/75%/50%
Deadly Reach with Scattered Blows 85%/75%/35%
Crippling Wave 75%/75%/50%
Crippling Wave with Tsunami 75%/75%/50%
WotHF 75%/9%/50%
Lashing Tail Kick No rune & Scorpion Sting 66%
Lashing Tail Kick Vulture, Sweeping & Spinning 50%
Lashing Tail Kick Hand of Ytar 80%
Tempest Rush 25%
Wave of Light 11%
Wave of Light with Explosive Light 25%
Wave of Light with Pillar of the Ancients 20%
Dashing Strike 100%
Exploding Palm 100%
Seven Sided Strike 17.4% per hit
Seven Sided Strike with Several Sided Strike 8.7% per hit
Seven Sided Strike with Fulminating Onslaught 11.5% per hit


Wizard Skill Modifiers

Skill Proc % Notes


Witch Doctor Skill Modifiers

Skill Proc % Notes