Difference between revisions of "Equilibrium"

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Equilibrium is a rune effect in [[Strafe]], a [[Hatred]]-spending [[Demon Hunter skill]] unlocked at [[clvl|Level]] 19.
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Equilibrium is a rune effect in [[Strafe]], a [[Hatred]]-spending [[Demon Hunter skill]].
  
 
This rune effect increases the Demon Hunter's attack speed by 19% when using Strafe.  This means more shots are fired, but this also increases the Hatred drain rate, enabling this skill to eat up the Demon Hunter's entire Hatred pool in just seconds.  
 
This rune effect increases the Demon Hunter's attack speed by 19% when using Strafe.  This means more shots are fired, but this also increases the Hatred drain rate, enabling this skill to eat up the Demon Hunter's entire Hatred pool in just seconds.  

Revision as of 14:59, 28 May 2012

Equilibrium is a rune effect in Strafe, a Hatred-spending Demon Hunter skill.

This rune effect increases the Demon Hunter's attack speed by 19% when using Strafe. This means more shots are fired, but this also increases the Hatred drain rate, enabling this skill to eat up the Demon Hunter's entire Hatred pool in just seconds.

The damage isn't bad and it targets automatically and instantly, but the Hatred drain is so fast that this skill does less killing per point of Hatred than most of the Demon Hunter's attack options.


Skill Rune Effects

The following is a very quick summary. See the Strafe rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill subcat="Bow skill" class="DemonHunter">Strafe</skill> <skill class="DemonHunter" rune="Equilibrium">Strafe</skill>


Media

Screenshots and movies will be added post-release.


Development

Prior to the skill revision in February 2012, this rune effect was enabled by the Indigo Rune, granting the following effect with a level 7 runestone:

IconIndigo.png
Equilibrium

[e]

Increase your attack speed to 3 of your normal attack speed.