Difference between revisions of "Ray of Frost"

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==Synergies==
 
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The following [[Wizard passives]] provide a benefit to Ray of Frost, runed or not:
 
The following [[Wizard passives]] provide a benefit to Ray of Frost, runed or not:
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[[category:Wizard active skills]]

Revision as of 06:49, 20 May 2012

IconRayFrost.png
Ray of Frost in action in the beta.

Ray of Frost is a Secondary Wizard skill unlocked at Level 2. It fires a straight beam of cold that chills and damages a single enemy, while draining Arcane Power steadily.



Background

The skill is fun to use and very effective against single targets, with good damage and the slowing property. However the Arcane Power drain is quite high, and thus the damage per second is much lower than a number of other early-game Wizard skills. The fact that the skill does not pierce, as the similar Disintegrate skill does, makes it less useful against large groups of enemies.


Skill Rune Effects

The following is a very quick summary. See the Ray of Frost rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="Wizard">Ray of Frost</skill> <skill class="Wizard" rune="Numb">Ray of Frost</skill> <skill class="Wizard" rune="Snow Blast">Ray of Frost</skill> <skill class="Wizard" rune="Cold Blood">Ray of Frost</skill> <skill class="Wizard" rune="Sleet Storm">Ray of Frost</skill> <skill class="Wizard" rune="Black Ice">Ray of Frost</skill>


Skill Design

This skill targets much like Disintegrate, but trades the piercing of that skill for a slowing cold effect. This makes Ray of Frost excellent against single targets, but much less damaging on the whole, especially against large groups of enemies.

Video

A video of Ray of Frost and all of its rune effects can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies

The following Wizard passives provide a benefit to Ray of Frost, runed or not:

Name Level Description

<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Arcane Dynamo</skill>


Development

Ray of Frost was first seen at BlizzCon 2008, but only in the gameplay movie; the Wizard used it against the trap laid out by the Skeleton King. It was available in the gameplay demo at BlizzCon 2009, but was unfortunately too high level to try out by the fans.

Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Ray of Frost became a level 21 skill.

Beta

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Ray of Frost remained at level 21 when the beta started. With the Patch 13 changes, it was classified as a Secondary skill and dropped all the way down to level 5, giving players their first opportunity to try it out. For March's Beta Patch 14, it was dropped even further to level 2, but its damage output was increased slightly.

Previous Versions

See the Wizard skill archive for more details on previous versions of Ray of Frost and other Wizard skills.


Trivia

This is one of the spells that seem to be coming from the dungeons & Dragons inspiration we've seen in Diablo III. The new D3 Team obviously spent a lot of time in mom's basement....


Media

Ray of Frost can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References