Difference between revisions of "Jungle Fortitude"

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(beta patch 14 update)
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===Previous Versions===
 
===Previous Versions===
* [[Jungle Fortitude]] - A completely different skill with the same name was available in the [[BlizzCon 2009]] demo, as part of the [[Voodoo Skill Tree]]. It disappeared with the introduction of the traits system.
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* [[Jungle Fortitude (passive)]] - A completely different skill with the same name was available in the [[BlizzCon 2009]] demo, as part of the [[Voodoo Skill Tree]]. It disappeared with the introduction of the traits system.
  
  

Revision as of 23:22, 20 May 2012

IconJungleFortitude.png

Jungle Fortitude is a Witch Doctor passive skill unlocked at Level 10, which decreases damage taken by Witch Doctor and his minions.




Description

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]]
See: Pets
10 {{{desc}}}

To be one with the jungle is to take what you need and endure what you must.


Synergies

No synergies with any active skills or other Witch Doctor passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Jungle Fortitude (in its current incarnation) was not seen until it showed up in the Diablo III beta as a level 10 passive. Passives were reorganized for Beta Patch 14, but Jungle Fortitude stayed where it was.

Previous Versions


References