Difference between revisions of "Grasp of the Dead"

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[[File:IconGraspDead.png|left]]
 
[[File:IconGraspDead.png|left]]
'''Grasp of the Dead''' is a Command [[Witch Doctor skill]] unlocked at [[clvl|level]] 3. This skill is a curse; it inflicts victims with much slower foot speed and deals damage as well. It's highly useful in the [[Arena]] PvP.
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'''Grasp of the Dead''' is a Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 2. This skill is a curse; it inflicts victims with much slower foot speed and deals damage as well. It's highly useful in the [[Arena]] PvP.
  
 
<br><br>__TOC__
 
<br><br>__TOC__
 
==Background==
 
==Background==
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Grasp of the Dead in action]]
+
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Grasp of the Dead in action.]]
 
A powerful debuff. This curses the target with much reduced movement speed and deals damage as well.
 
A powerful debuff. This curses the target with much reduced movement speed and deals damage as well.
  
  
==Skillrune Effects==
+
==Skill Rune Effects==
The following is a very quick list. See the [[Grasp of the Dead rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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The following is a very quick summary. See the [[Grasp of the Dead rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
 
<skill class="WitchDoctor">Grasp of the Dead</skill>
 
<skill class="WitchDoctor">Grasp of the Dead</skill>
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==Skill Design==
 
==Skill Design==
[[File:Grasp-of-the-dead-zombies1.jpg|thumb|350px|Grasp of the Dead vs. Zombies. Beta shot.]]
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[[File:Grasp-of-the-dead-zombies1.jpg|thumb|350px|Grasp of the Dead vs. Zombies, from the beta.]]
 
This [[skill]] is powerful, but has a very small radius of effect. Possibly this can be increased with a [[runestone]]. As it is, GotD requires precise aim and timing to hit a moving target.
 
This [[skill]] is powerful, but has a very small radius of effect. Possibly this can be increased with a [[runestone]]. As it is, GotD requires precise aim and timing to hit a moving target.
 +
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
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The following [[Witch Doctor passives]] provide a benefit to Grasp of the Dead:
 +
{{Passive skills header}}
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{{Witch Doctor Passive Pierce the Veil}}
  
  
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'''Grasp of the Dead''' was first listed in the [[BlizzCon 2009]] gameplay demo at Tier III in the [[Zombie Skill Tree]], but it had not yet been implemented.
 
'''Grasp of the Dead''' was first listed in the [[BlizzCon 2009]] gameplay demo at Tier III in the [[Zombie Skill Tree]], but it had not yet been implemented.
  
This skill was present on the pre-made Witch Doctor in the [[Blizzcon 2010]] [[Arena]] as a Tier 3 skill, and was quite effective. Skill tiers were removed for the [[July 2011 Press Event]], and Grasp of the Dead became a level 3 skill.
+
This skill was present on the pre-made Witch Doctor in the [[BlizzCon 2010]] [[Arena]] as a Tier 3 skill, and was quite effective. Unfortunately, there are no gameplay reports from the event describing this skill.
 +
 
 +
===Beta===
 +
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Grasp of the Dead became a level 3 skill. [[Flux]] was able to try it out in the beta:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report]
 +
 
 +
<blockquote>''While testing this one in the beta, I hardly ever tried to cast it a second time when it wasn’t available. Much more often I was surprised to see that it was already cooled-down and ready to use again. Only the fact that you just don’t *need* to use it keeps it from being on nearly every hotkey list. That and the limited hotkeys in the early game; I think this one will be quite popular in the late game, since it provides a very handy defensive aid and deals good damage as well.</blockquote>
 +
 
 +
Grasp of the Dead was also one of the skills available in the [[BlizzCon 2011]] PvP [[Arena]], and Adivirgi enjoyed using it:[http://diablo.incgamers.com/blog/comments/blizzcon-arena-demo-witch-doctor-report]
  
 +
<blockquote>''I also used it to slow down enemies who were chasing my injured team mates. It was also useful in tight areas (around the center of the arena map in this demo), where people were forced to run over it to get to you. I think I would have preferred to rune it with a crimson just to add more damage to its DoT effect. Overall this is a fun ability that requires you to be really quick and lead the enemy’s movement so that it lands just in front of where they are running.</blockquote>
 +
 +
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Grasp of the Dead was classified as a Secondary skill and moved to level 2. For [[Beta Patch 14]], it was [[nerf]]ed a little bit, and [[Beta Patch 15]] saw its mana cost increase significantly.
  
  
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-->
 
-->
 
==Media==
 
==Media==
 
+
Grasp of the Dead can be seen in action on video here:
 
 
 
* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])
 
* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])
 
* [[Video: Blizzcon 2010 Arena]]
 
* [[Video: Blizzcon 2010 Arena]]
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</gallery>
 
</gallery>
  
 
<!--
 
<gallery>
 
Image:Diablo_III_Logo.jpg|Skill use 1
 
</gallery>
 
-->
 
  
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
+
* [http://diablo.incgamers.com/blog/comments/blizzcon-arena-demo-witch-doctor-report BlizzCon 2011 PvP Demo: The Witch Doctor] — IncGamers 27th Oct 2011
 +
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
  
  

Revision as of 01:29, 25 March 2012

IconGraspDead.png

Grasp of the Dead is a Secondary Witch Doctor skill unlocked at level 2. This skill is a curse; it inflicts victims with much slower foot speed and deals damage as well. It's highly useful in the Arena PvP.



Background

Grasp of the Dead in action.

A powerful debuff. This curses the target with much reduced movement speed and deals damage as well.


Skill Rune Effects

The following is a very quick summary. See the Grasp of the Dead rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="WitchDoctor">Grasp of the Dead</skill>


Skill Design

Grasp of the Dead vs. Zombies, from the beta.

This skill is powerful, but has a very small radius of effect. Possibly this can be increased with a runestone. As it is, GotD requires precise aim and timing to hit a moving target.


Synergies

The following Witch Doctor passives provide a benefit to Grasp of the Dead:

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 27 {{{desc}}}


Development

Grasp of the Dead was first listed in the BlizzCon 2009 gameplay demo at Tier III in the Zombie Skill Tree, but it had not yet been implemented.

This skill was present on the pre-made Witch Doctor in the BlizzCon 2010 Arena as a Tier 3 skill, and was quite effective. Unfortunately, there are no gameplay reports from the event describing this skill.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Grasp of the Dead became a level 3 skill. Flux was able to try it out in the beta:[1]

While testing this one in the beta, I hardly ever tried to cast it a second time when it wasn’t available. Much more often I was surprised to see that it was already cooled-down and ready to use again. Only the fact that you just don’t *need* to use it keeps it from being on nearly every hotkey list. That and the limited hotkeys in the early game; I think this one will be quite popular in the late game, since it provides a very handy defensive aid and deals good damage as well.

Grasp of the Dead was also one of the skills available in the BlizzCon 2011 PvP Arena, and Adivirgi enjoyed using it:[2]

I also used it to slow down enemies who were chasing my injured team mates. It was also useful in tight areas (around the center of the arena map in this demo), where people were forced to run over it to get to you. I think I would have preferred to rune it with a crimson just to add more damage to its DoT effect. Overall this is a fun ability that requires you to be really quick and lead the enemy’s movement so that it lands just in front of where they are running.

The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Grasp of the Dead was classified as a Secondary skill and moved to level 2. For Beta Patch 14, it was nerfed a little bit, and Beta Patch 15 saw its mana cost increase significantly.


Media

Grasp of the Dead can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References