Difference between revisions of "Storm Armor"

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[[File:IconStormArmor.png|left]]
 
[[File:IconStormArmor.png|left]]
'''Storm Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 17, hurting anyone attacking the Wizard.
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[[File:Storm-armor2.jpg|thumb|300px|right|Storm Armor in action. Such as it is.]]
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'''Storm Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 17, shocking anyone in range of the Wizard.
  
 
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
 
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
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<br><br>__TOC__
 
<br><br>__TOC__
 
==Background==
 
==Background==
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Storm Armor in action.]]
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Lacking physical armor, a Wizard needs magical protection in dangerous places. The [[Wizard]] weaves herself with electric energies that discharge if an enemy attacks her.
The [[Wizard]] weaves herself with electric energies that discharge if an enemy attacks her.
 
  
  
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==Skill Design==
 
==Skill Design==
This spell looks to be under construction, with no duration listed. Also note that lightning [[critical hit]]s will [[stun]] enemies, which would make this a lot more useful as a defensive spell, if the [[Wizard]] has a high chance to land a critical hit with spells (specifically [[lightning]] spells).
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This defensive skill shocks nearby enemies with [[lightning]] damage at seemingly irregular intervals. Also note that lightning [[critical hit]]s will [[stun]] enemies, which would make this a lot more useful as a defensive spell, if the [[Wizard]] has a high chance to land a critical hit with spells (specifically [[lightning]] spells).
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===Appearance===
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Not much to it: a simple pale blue glow. Hopefully the appearance of this skill is not in final form yet, since it’s mild, hard to see, almost silent, and irrepressibly drab and awful.
  
  
 
==Synergies==
 
==Synergies==
Storm Armor benefits from the following [[Wizard passives]]:
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Storm Armor benefits from the following [[Wizard passives]]: None added yet.
{{Passive skills header}}
 
{{Wizard Passive Glass Cannon}}
 
{{Wizard Passive Paralysis}}
 
{{Wizard Passive Galvanizing Ward}}
 
  
  
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<blockquote>''...no one was bothering much with defensive skills at Blizzcon; not in the short time we had to play, and the small dungeon we had to clear out. I didn’t test out this one, but it sounds like a fairly interesting skill. It’s somewhat misleading in name, since the description doesn’t mention any defensive properties; just that it fires out lightning bolts at nearby enemies.</blockquote>
 
<blockquote>''...no one was bothering much with defensive skills at Blizzcon; not in the short time we had to play, and the small dungeon we had to clear out. I didn’t test out this one, but it sounds like a fairly interesting skill. It’s somewhat misleading in name, since the description doesn’t mention any defensive properties; just that it fires out lightning bolts at nearby enemies.</blockquote>
  
It was seen again at [[BlizzCon 2009]], but as a Tier V skill, so it was too high level to try out. Skill tiers were removed for the [[July 2011 Press Event]], and Storm Armor became a level 13 skill.
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It was seen again at [[BlizzCon 2009]], but as a Tier V skill, it was too high level to try out.
  
It was moved up to level 12 during the [[beta]], and when the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Storm Armor was classified as a Conjuration skill and bumpud up to level 17.
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===Beta===
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Storm Armor became a level 13 skill. Like all defensive skills, it wasn't very necessary in the beta, but [[Flux]] voiced a different concern:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two]
  
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<blockquote>''Just how the game defines “attackers” is not clear; I used this for a while and sometimes saw it hit monsters that I thought were not yet in melee range, while at other times it very slow to trigger even when I was getting swarmed. It’s hard to tell though, since the graphic for the shock it delivers to enemy monsters is very inadequate. It just gives them a little charge near the feet, almost like the Charged Bolt graphic from Diablo I. That’s very easy to miss if there’s a pack of enemies, much less if the Wizard is using lightning spells at the same time.</blockquote>
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It was moved to level 12 early in the [[beta]], and when the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Storm Armor was classified as a Conjuration skill and bumped up to level 17, moving it out of reach.
  
 
===Previous Versions===
 
===Previous Versions===
 
See the [[Wizard skill archive]] for more details on previous versions of Storm Armor and other Wizard skills.   
 
See the [[Wizard skill archive]] for more details on previous versions of Storm Armor and other Wizard skills.   
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 +
===In Other Games===
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Storm Armor's operation is similar to [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Thunder_Storm Thunder Storm}}, but there’s a key difference. While that (highly useful) skill zapped some random enemy with lightning once per second, Storm Armor only hits enemies that are attacking her.
  
  
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011
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* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] -- IncGamers 5th October 2011
 +
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III Site
  
  

Revision as of 18:50, 11 March 2012

IconStormArmor.png
Storm Armor in action. Such as it is.

Storm Armor is a Conjuration Wizard skill unlocked at Level 17, shocking anyone in range of the Wizard.

This is an Armor spell. Only one Armor spell can be active at a time.



Background

Lacking physical armor, a Wizard needs magical protection in dangerous places. The Wizard weaves herself with electric energies that discharge if an enemy attacks her.


Skillrune Effects

The following is a very quick summary. See the Storm Armor rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="Wizard">Storm Armor</skill>


Skill Design

This defensive skill shocks nearby enemies with lightning damage at seemingly irregular intervals. Also note that lightning critical hits will stun enemies, which would make this a lot more useful as a defensive spell, if the Wizard has a high chance to land a critical hit with spells (specifically lightning spells).

Appearance

Not much to it: a simple pale blue glow. Hopefully the appearance of this skill is not in final form yet, since it’s mild, hard to see, almost silent, and irrepressibly drab and awful.


Synergies

Storm Armor benefits from the following Wizard passives: None added yet.


Development

Storm Armor was first shown at BlizzCon 2008 when the Wizard debuted. Back then, it was a Tier II skill in the Storm Skill Tree, and playable in the demo. However, it wasn't a popular choice; Flux explained why:[1]

...no one was bothering much with defensive skills at Blizzcon; not in the short time we had to play, and the small dungeon we had to clear out. I didn’t test out this one, but it sounds like a fairly interesting skill. It’s somewhat misleading in name, since the description doesn’t mention any defensive properties; just that it fires out lightning bolts at nearby enemies.

It was seen again at BlizzCon 2009, but as a Tier V skill, it was too high level to try out.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Storm Armor became a level 13 skill. Like all defensive skills, it wasn't very necessary in the beta, but Flux voiced a different concern:[2]

Just how the game defines “attackers” is not clear; I used this for a while and sometimes saw it hit monsters that I thought were not yet in melee range, while at other times it very slow to trigger even when I was getting swarmed. It’s hard to tell though, since the graphic for the shock it delivers to enemy monsters is very inadequate. It just gives them a little charge near the feet, almost like the Charged Bolt graphic from Diablo I. That’s very easy to miss if there’s a pack of enemies, much less if the Wizard is using lightning spells at the same time.

It was moved to level 12 early in the beta, and when the skill system was once again overhauled for the Beta Patch 13 in February 2012, Storm Armor was classified as a Conjuration skill and bumped up to level 17, moving it out of reach.

Previous Versions

See the Wizard skill archive for more details on previous versions of Storm Armor and other Wizard skills.

In Other Games

Storm Armor's operation is similar to Diablo II's Sorceress skill Thunder Storm, but there’s a key difference. While that (highly useful) skill zapped some random enemy with lightning once per second, Storm Armor only hits enemies that are attacking her.


Media

Storm Armor can be seen in action on video here:

  • No videos yet

You can find pictures in the Diablo III screenshot and picture gallery:



References