Difference between revisions of "Caltrops"

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<br><br><br>__TOC__
 
<br><br><br>__TOC__
<!--
 
 
==Background==
 
==Background==
''Hide this section unless there is some design information.''
 
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[[File:Diablo_III_Logo.jpg|thumb|200px|right|Caltrops in action.]]
 
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Caltrops in action.]]
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The Demon Hunter sets a trap on the ground that goes off when an enemy wanders too close. All nearby enemies are slowed.
  
  
==Skillrune Effects==
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==Skill Rune Effects==
 
The following is a very quick summary. See the [[Caltrops rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick summary. See the [[Caltrops rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
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==Skill Design==
 
==Skill Design==
''Hide this section unless there is some design information.''
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Unknown.
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==Synergies==
 
==Synergies==
The following [[Demon Hunter passives]] provide a benefit to Caltrops, runed or not:
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The following [[Demon Hunter passives]] provide a benefit to Caltrops:
{{Passive skills header}}
 
 
{{Demon Hunter Passive Numbing Traps}}
 
{{Demon Hunter Passive Numbing Traps}}
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{{Demon Hunter Passive Perfectionist}}
 
{{Demon Hunter Passive Custom Engineering}}
 
{{Demon Hunter Passive Custom Engineering}}
  
  
 
==Development==
 
==Development==
'''Caltrops''' was first seen at the [[July 2011 Press Event]], where it was a level 1 skill. Unfortunately, no information about the skill's function was available. In the beta, Caltrops was changed to level 2, and then level 3. The skill system was once again overhauled for the [[Beta Patch 13]], and Caltrops was classified as a Defensive skill and moved up to level 4.
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'''Caltrops''' was first seen at the [[July 2011 Press Event]], where it was a level 1 skill. Unfortunately, no information about the skill's function was available.  
 +
 
 +
===Beta===
 +
When the [[beta]] started in September 2011, Caltrops was changed to level 2, and then level 3. The skill system was once again overhauled for the [[Beta Patch 13]], and Caltrops was classified as a Defensive skill and moved up to level 4.
  
  
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Image:Diablo_III_Logo.jpg|Skill use 4
 
Image:Diablo_III_Logo.jpg|Skill use 4
 
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==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
 
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==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site
  
  

Revision as of 16:29, 8 April 2012

IconCaltrops.png

Caltrops is a Defensive Demon Hunter skill unlocked at Level 4. The Demon Hunter lays a trap of caltrops on the ground that activates when an enemy approaches, slowing all nearby enemies.




Background

Caltrops in action.

The Demon Hunter sets a trap on the ground that goes off when an enemy wanders too close. All nearby enemies are slowed.


Skill Rune Effects

The following is a very quick summary. See the Caltrops rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="DemonHunter">Caltrops</skill>


Skill Design

Unknown.


Synergies

The following Demon Hunter passives provide a benefit to Caltrops:

{{{icon}}} [[{{{name}}}]] 30 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 35 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 40 {{{desc}}}


Development

Caltrops was first seen at the July 2011 Press Event, where it was a level 1 skill. Unfortunately, no information about the skill's function was available.

Beta

When the beta started in September 2011, Caltrops was changed to level 2, and then level 3. The skill system was once again overhauled for the Beta Patch 13, and Caltrops was classified as a Defensive skill and moved up to level 4.


Media

Caltrops can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References