Difference between revisions of "Exploding Palm"

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[[File:IconExplodingPalm.png|left]]
 
[[File:IconExplodingPalm.png|left]]
'''Exploding Palm''' is a Spirit Generating [[Monk skill]] unlocked at [[clvl|Level]] 12. The Monk inflicts internal damage that can cause a target to explode.
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'''Exploding Palm''' is a [[spirit]]-spending [[Monk skill]]. It costs 40 spirit and deals 220% weapon damage over 3 seconds.
 +
 
 +
This skill changed radically, late in Diablo 3's development. Until March 2012, it was a Spirit Generating [[combo]] skill that dealt two weak hits, before the third placed a curse effect on the target. If the target died with this curse active, it would explode, dealing a percent of the monster's life as [[AoE]] damage to all nearby enemies.
  
This is one of the Monk's [[combo]] skills. Combo skills generate Spirit.
 
  
 
<br><br>__TOC__
 
<br><br>__TOC__
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==Skill Effects==
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==Rune Effects==
 
The following is a very quick list. See the [[Exploding Palm rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick list. See the [[Exploding Palm rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
  
{{Active skills header}}
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<skill class="Monk">Exploding Palm</skill>
{{Monk Skill Exploding Palm}}
 
{{Monk Skillrune Essence Burn}}
 
{{Monk Skillrune Impending Doom}}
 
{{Monk Skillrune Strong Spirit}}
 
{{Monk Skillrune Creeping Demise}}
 
{{Monk Skillrune The Flesh is Weak}}
 
{{center|Note: Information is based on a level 60 character and rank 4 runestones.}}
 
  
  
 
===Exploding Palm Video===
 
===Exploding Palm Video===
A video of Exploding Palm can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
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A video of the early version of Exploding Palm can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel]. This does not represent how the skill works in the game any longer.
  
 
<youtube>4gVXss9ERUo</youtube>
 
<youtube>4gVXss9ERUo</youtube>
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==Skill Design==
 
==Skill Design==
 
[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]]
 
[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]]
This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.
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This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early Diablo 2 version of {{iw|Corpse_Expplosion Corpse Explosion}}. Killing any monster with this heart debuff engaged was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.
  
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.
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The effect and graphics were both nerfed considerably by the time of the beta test, with the glorious blood explosion changed to a light pink orb effect, much to the displeasure of most players.
  
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
 
  
  
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<blockquote>''This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every monster anywhere near melee range.</blockquote>
 
<blockquote>''This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every monster anywhere near melee range.</blockquote>
  
This skill was indeed moved from Tier 2 down to Tier 5 for [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Exploding Palm became a level 12 skill.  
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This skill was indeed moved from Tier 2 down to Tier 5 for [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Exploding Palm became a level 12 skill.  Additional slight level adjustments went on during the beta testing, before the skill was entirely redesigned in March 2012.
  
  
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==Graphics==
 
==Graphics==
 
[[File:Exploding-palm2.jpg|thumb|300px|Exploding Palm is always a red and bloody mess.]]
 
[[File:Exploding-palm2.jpg|thumb|300px|Exploding Palm is always a red and bloody mess.]]
Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless [[skeletons]], monsters with green or blue [[blood]], etc. This issue was playfully addressed by [[Bashiok]], the Diablo 3 community manager, in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
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During the early "blood supernova" version, fans pointed out the oddity of that bloody effect emanating from bloodless enemies like [[skeletons]], or from monsters with green or blue [[blood]]. This issue was playfully addressed by [[Bashiok]] in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
 
 
<blockquote>''We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.<br><br>
 
 
 
''When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.<br><br>
 
  
''...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.</blockquote>
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<blue>We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.
 +
<br>
 +
When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.
 +
<br>
 +
...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.</blue>
  
  

Revision as of 00:37, 14 March 2012

IconExplodingPalm.png

Exploding Palm is a spirit-spending Monk skill. It costs 40 spirit and deals 220% weapon damage over 3 seconds.

This skill changed radically, late in Diablo 3's development. Until March 2012, it was a Spirit Generating combo skill that dealt two weak hits, before the third placed a curse effect on the target. If the target died with this curse active, it would explode, dealing a percent of the monster's life as AoE damage to all nearby enemies.




Background

Exploding Palm in action

Using innate knowledge of internal parts of humanoids, the Monk sets off organ damage that potentially can have very explosive effects.


Rune Effects

The following is a very quick list. See the Exploding Palm rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="Monk">Exploding Palm</skill>


Exploding Palm Video

A video of the early version of Exploding Palm can be seen below, courtesy of the DiabloInc You Tube channel. This does not represent how the skill works in the game any longer.


Skill Design

Pop!

This was probably the coolest spell most people saw at BlizzCon 2009, just for the massive blood explosions it created. It was magnificently overpowered, working like an early Diablo 2 version of Corpse Explosion. Killing any monster with this heart debuff engaged was almost certain to clear any room, killing every monster anywhere near melee range.

The effect and graphics were both nerfed considerably by the time of the beta test, with the glorious blood explosion changed to a light pink orb effect, much to the displeasure of most players.


Synergies


Development

Exploding Palm was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[1]

This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.

This skill was indeed moved from Tier 2 down to Tier 5 for BlizzCon 2010. Skill tiers were removed for the July 2011 Press Event, and Exploding Palm became a level 12 skill. Additional slight level adjustments went on during the beta testing, before the skill was entirely redesigned in March 2012.


Previous Versions

See the Monk skill archive for more details on previous versions of Exploding Palm and other Monk skills.


Graphics

Exploding Palm is always a red and bloody mess.

During the early "blood supernova" version, fans pointed out the oddity of that bloody effect emanating from bloodless enemies like skeletons, or from monsters with green or blue blood. This issue was playfully addressed by Bashiok in a forum post in April 2010. [2]

We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.


When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.

...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.


Media

Exploding Palm can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References