Difference between revisions of "Custom Engineering"

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==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[Witch Doctor passives]] are known.
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The following [[Demon Hunter skills]] are enhanced by Custom Engineering:
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{{Active skills header}}
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{{Demon Hunter Skill Caltrops}}
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{{Demon Hunter Skill Marked for Death}}
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{{Demon Hunter Skill Spike Trap}}
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{{Demon Hunter Skill Sentry}}
  
  

Revision as of 17:35, 19 January 2012

IconCustomEngineering.png

Custom Engineering is a Demon Hunter passive skill unlocked at Level 24, which increases the duration of the Demon Hunter's traps.




Description

The self-loading mechanisms built into most hand crossbows and traps are delicate and difficult to maintain. Extensive practice is required to use them properly.


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Synergies

The following Demon Hunter skills are enhanced by Custom Engineering:

Icon Skill Description
IconCaltrops.png Caltrops
Discipline
(Level 3)

[e]

Cost: 8 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 6 seconds.

IconMarkedDeath.png Marked for Death
Discipline
(Level 23)

[e]

Cost: 6 Discipline

Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.

IconSpikeTrap.png Spike Trap
Hatred Generator
(Level 16)

[e]

Generate: 5 Hatred

Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 100% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

IconSentry.png Sentry
Discipline
(Level 21)

[e]

Cost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Custom Engineering was not seen until it showed up in the Diablo III beta as a level 24 passive.


References