Difference between revisions of "Safe Passage"

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(Created page with "left '''Teleport''' is a Utility Wizard skill unlocked at Level 18. An Obsidian Rune placed in it will alter the skill in the foll...")
 
 
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Safe Passage is a rune effect in [[Teleport]], a Utility [[Wizard skill]] that allows for instant movement to a distant location.
'''[[Teleport]]''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 18.
 
  
An [[Obsidian Rune]] placed in it will alter the skill in the following way.
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This rune effect grants a defensive buff and for 4 seconds after the Teleport, the Wizard takes 30% less damage. As Teleport is usually used to escape from danger, this would actually be more useful if the defensive buff covered the 4 seconds before the skill was used. But as that would require some bending of the relative flow of space and time, and quantum rune effects are not in the game, it's not an option.
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==Skill Rune Effects==
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Refer to the [[Teleport rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
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{{skill description header}}
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<skill class="Wizard">Teleport</skill>
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<skill class="Wizard" rune="Safe Passage">Teleport</skill>
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==Media==
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Screenshots and movies will be added post-release.
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==Development==
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Prior to the skill revision in February 2012, this rune effect was enabled by the [[Obsidian Rune]], granting the following effect with a level 7 runestone:
 
{{Wizard_Skillrune_Safe Passage}}
 
{{Wizard_Skillrune_Safe Passage}}
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[[category:Wizard skills]]
 
[[category:Wizard skills]]
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[[category:Wizard rune effects]]
 
[[category:runes]]
 
[[category:runes]]
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{{Skill navbox Diablo III|Wizard|defensive}}

Latest revision as of 07:53, 8 June 2012

Safe Passage is a rune effect in Teleport, a Utility Wizard skill that allows for instant movement to a distant location.

This rune effect grants a defensive buff and for 4 seconds after the Teleport, the Wizard takes 30% less damage. As Teleport is usually used to escape from danger, this would actually be more useful if the defensive buff covered the 4 seconds before the skill was used. But as that would require some bending of the relative flow of space and time, and quantum rune effects are not in the game, it's not an option.


Skill Rune Effects[edit | edit source]

Refer to the Teleport rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill class="Wizard">Teleport</skill> <skill class="Wizard" rune="Safe Passage">Teleport</skill>


Media[edit | edit source]

Screenshots and movies will be added post-release.


Development[edit | edit source]

Prior to the skill revision in February 2012, this rune effect was enabled by the Obsidian Rune, granting the following effect with a level 7 runestone:

IconObsidian.png
Safe Passage

[e]

For 16 seconds after you appear you will take 25% less damage.